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Searched refs:fViewMatrixUniform (Results 1 – 10 of 10) sorted by relevance

/external/skia/gm/
Dtessellation.cpp70 fViewMatrixUniform = args.fUniformHandler->addUniform( in onEmitCode()
153 pdman.setSkMatrix(fViewMatrixUniform, in setData()
156 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; member in skiagm::TessellationTestTriShader::Impl
180 fViewMatrixUniform = args.fUniformHandler->addUniform( in onEmitCode()
261 pdman.setSkMatrix(fViewMatrixUniform, in setData()
264 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; member in skiagm::TessellationTestRectShader::Impl
/external/skia/src/gpu/tessellate/
DGrFillPathShader.cpp21 fViewMatrixUniform = args.fUniformHandler->addUniform( in onEmitCode()
44 pdman.setSkMatrix(fViewMatrixUniform, shader.viewMatrix()); in setData()
55 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; member in GrFillPathShader::Impl
DGrStencilPathShader.cpp76 fViewMatrixUniform = args.fUniformHandler->addUniform( in onEmitCode()
101 pdman.setSkMatrix(fViewMatrixUniform, shader.viewMatrix()); in setData()
105 GrGLSLUniformHandler::UniformHandle fViewMatrixUniform; member in GrStencilPathShader::Impl
392 fViewMatrixUniform = args.fUniformHandler->addUniform( in onEmitCode()
/external/skia/src/gpu/effects/
DGrBezierEffect.cpp32 SetTransform(pdman, shaderCaps, fViewMatrixUniform, ce.viewMatrix(), &fViewMatrix); in setData()
53 UniformHandle fViewMatrixUniform; member in GrGLConicEffect
90 &fViewMatrixUniform); in onEmitCode()
242 SetTransform(pdman, shaderCaps, fViewMatrixUniform, qe.viewMatrix(), &fViewMatrix); in setData()
264 UniformHandle fViewMatrixUniform; member in GrGLQuadEffect
301 &fViewMatrixUniform); in onEmitCode()
/external/skqp/src/gpu/effects/
DGrBezierEffect.cpp36 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); in setData()
58 UniformHandle fViewMatrixUniform; member in GrGLConicEffect
92 &fViewMatrixUniform); in onEmitCode()
287 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); in setData()
309 UniformHandle fViewMatrixUniform; member in GrGLQuadEffect
343 &fViewMatrixUniform); in onEmitCode()
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp116 &fViewMatrixUniform); in onEmitCode()
173 SetTransform(pdman, shaderCaps, fViewMatrixUniform, dgp.viewMatrix(), &fViewMatrixPrev); in setData()
196 UniformHandle fViewMatrixUniform; member in DefaultGeoProc::GLSLProcessor
/external/skqp/src/gpu/
DGrDefaultGeoProcFactory.cpp192 &fViewMatrixUniform); in onEmitCode()
250 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); in setData()
305 UniformHandle fViewMatrixUniform; member in DefaultGeoProc::GLSLProcessor
/external/skia/src/gpu/ops/
DGrDrawVerticesOp.cpp114 &fViewMatrixUniform); in onEmitCode()
140 SetTransform(pdman, shaderCaps, fViewMatrixUniform, vgp.viewMatrix(), &fViewMatrix); in setData()
153 UniformHandle fViewMatrixUniform; member in __anon119029be0111::VerticesGP::GLSLProcessor
DGrOvalOpFactory.cpp819 &fViewMatrixUniform); in onEmitCode()
896 SetTransform(pdman, shaderCaps, fViewMatrixUniform, diegp.fViewMatrix, &fViewMatrix); in setData()
901 UniformHandle fViewMatrixUniform; member in DIEllipseGeometryProcessor::GLSLProcessor
/external/skqp/src/gpu/ops/
DGrOvalOpFactory.cpp711 &fViewMatrixUniform); in onEmitCode()
776 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); in setData()
783 UniformHandle fViewMatrixUniform; member in DIEllipseGeometryProcessor::GLSLProcessor