Searched refs:floatColors (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 98 float floatColors[4]; in set_blend_factor() local 102 floatColors[0] = blendConst.fR; in set_blend_factor() 103 floatColors[1] = blendConst.fG; in set_blend_factor() 104 floatColors[2] = blendConst.fB; in set_blend_factor() 105 floatColors[3] = blendConst.fA; in set_blend_factor() 107 memset(floatColors, 0, 4 * sizeof(float)); in set_blend_factor() 109 gpu->currentCommandList()->setBlendFactor(floatColors); in set_blend_factor()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipeline.cpp | 624 float floatColors[4]; in SetDynamicBlendConstantState() local 629 floatColors[0] = blendConst.fR; in SetDynamicBlendConstantState() 630 floatColors[1] = blendConst.fG; in SetDynamicBlendConstantState() 631 floatColors[2] = blendConst.fB; in SetDynamicBlendConstantState() 632 floatColors[3] = blendConst.fA; in SetDynamicBlendConstantState() 634 memset(floatColors, 0, 4 * sizeof(float)); in SetDynamicBlendConstantState() 636 cmdBuffer->setBlendConstants(gpu, floatColors); in SetDynamicBlendConstantState()
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/external/angle/src/tests/gl_tests/ |
D | InstancingTest.cpp | 754 std::vector<float> floatColors; in TEST_P() local 757 floatColors.push_back(color.R / 255.0f); in TEST_P() 758 floatColors.push_back(color.G / 255.0f); in TEST_P() 759 floatColors.push_back(color.B / 255.0f); in TEST_P() 760 floatColors.push_back(color.A / 255.0f); in TEST_P() 762 glBufferData(GL_ARRAY_BUFFER, floatColors.size() * 4u, floatColors.data(), GL_DYNAMIC_DRAW); in TEST_P()
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/external/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 691 float floatColors[4]; in SetDynamicBlendConstantState() local 695 floatColors[0] = blendConst.fR; in SetDynamicBlendConstantState() 696 floatColors[1] = blendConst.fG; in SetDynamicBlendConstantState() 697 floatColors[2] = blendConst.fB; in SetDynamicBlendConstantState() 698 floatColors[3] = blendConst.fA; in SetDynamicBlendConstantState() 699 cmdBuffer->setBlendConstants(gpu, floatColors); in SetDynamicBlendConstantState()
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/external/pdfium/core/fxge/skia/ |
D | fx_skia_device.cpp | 456 float floatColors[3]; in AddSamples() local 460 floatColors[j] = colorsMin[j] + (colorsMax[j] - colorsMin[j]) * interp; in AddSamples() 463 SkPackARGB32(0xFF, FloatToByte(floatColors[0]), in AddSamples() 464 FloatToByte(floatColors[1]), FloatToByte(floatColors[2])); in AddSamples()
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