Searched refs:floatIs32Bits (Results 1 – 25 of 29) sorted by relevance
12
29 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) { in Make()33 if (!caps.floatIs32Bits() && (radii.fX > 255 * radii.fY || radii.fY > 255 * radii.fX)) { in Make()37 if (!caps.floatIs32Bits() && (radii.fX > 16384 || radii.fY > 16384)) { in Make()
36 if (!sk_Caps.floatIs32Bits) { in emitCode()
117 if (!caps.floatIs32Bits()) { in Make()
23 layout(when=!sk_Caps.floatIs32Bits) uniform float2 scale;29 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) {33 if (!caps.floatIs32Bits() && (radii.fX > 255*radii.fY || radii.fY > 255*radii.fX)) {37 if (!caps.floatIs32Bits() && (radii.fX > 16384 || radii.fY > 16384)) {83 const bool medPrecision = !sk_Caps.floatIs32Bits;
186 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()565 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()
138 if (!caps.floatIs32Bits()) {
39 #define floatIs32Bits floatIs32Bits() macro
128 bool floatIs32Bits() const { in floatIs32Bits() function
52 #define floatIs32Bits floatIs32Bits() macro
158 bool floatIs32Bits() const { in floatIs32Bits() function
27 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) { in Make()
22 bool useScale = !sk_Caps.floatIs32Bits;29 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) {
69 if (!caps.floatIs32Bits()) { in Make()
32 useScale = !sk_Caps.floatIs32Bits; in emitCode()
90 if (!caps.floatIs32Bits()) {
168 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()529 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()
83 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits() function
77 !(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) { in init()
93 CAP(Bool, floatIs32Bits), in caps_lookup_table()
82 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits() function
27 !caps.drawInstancedSupport() || !shaderCaps.floatIs32Bits() || in IsSupported()
107 if (!caps->floatIs32Bits() && tryAnalyticColorizer) { in make_colorizer()
112 if (!caps->floatIs32Bits() && tryAnalyticColorizer) { in make_colorizer()
642 if (args.fShaderCaps->floatIs32Bits()) { in onEmitCode()667 if (!args.fShaderCaps->floatIs32Bits()) { in onEmitCode()837 if (args.fShaderCaps->floatIs32Bits()) { in onEmitCode()868 if (!args.fShaderCaps->floatIs32Bits()) { in onEmitCode()1909 if (!context->priv().caps()->shaderCaps()->floatIs32Bits() && in Make()1956 fUseScale = !caps.shaderCaps()->floatIs32Bits() && in finalize()2184 if (!context->priv().caps()->shaderCaps()->floatIs32Bits() && in Make()2232 fUseScale = !caps.shaderCaps()->floatIs32Bits() && in finalize()2954 fUseScale = !caps.shaderCaps()->floatIs32Bits(); in finalize()
24 shaderCaps.floatIs32Bits() && GrCaps::kNone_MapFlags != caps.mapBufferFlags() && in IsSupported()