/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_bld_depth.c | 137 LLVMValueRef front_facing) in lp_build_stencil_test() argument 147 if (stencil[1].enabled && front_facing != NULL) { in lp_build_stencil_test() 154 res = lp_build_select(bld, front_facing, res, back_res); in lp_build_stencil_test() 247 LLVMValueRef front_facing) in lp_build_stencil_op() argument 259 if (stencil[1].enabled && front_facing != NULL) { in lp_build_stencil_op() 266 res = lp_build_select(bld, front_facing, res, back_res); in lp_build_stencil_op() 270 (stencil[1].enabled && front_facing != NULL && stencil[1].writemask != 0xff)) { in lp_build_stencil_op() 274 … if (stencil[1].enabled && stencil[1].writemask != stencil[0].writemask && front_facing != NULL) { in lp_build_stencil_op() 277 writemask = lp_build_select(bld, front_facing, writemask, back_writemask); in lp_build_stencil_op() 851 LLVMValueRef front_facing = NULL; in lp_build_depth_stencil_test() local [all …]
|
/external/skia/tests/sksl/shared/ |
D | ScopedSymbol.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Ossfuzz29085.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Ossfuzz26167.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | StaticSwitch.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | HelloWorld.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | DerivativesUnused.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | ReturnColorFromMain.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Ossfuzz29494.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Ossfuzz26759.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Ossfuzz28904.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Clockwise.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | DeadDoWhileLoop.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | StaticSwitchWithBreakInsideBlock.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | StaticSwitchWithFallthroughB.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | StaticSwitchWithBreak.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | UniformArray.metal | 13 …in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _frag…
|
D | StaticSwitchWithFallthroughA.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Discard.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | FragCoordsOld.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | FragCoordsFlipY.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | TernaryAsLValueEntirelyFoldable.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | Ossfuzz28794.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
D | FragCoordsNew.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|
/external/skia/tests/sksl/metal/ |
D | CastHalf4ToMat2x2.metal | 9 fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _…
|