Searched refs:getCurrentFrame (Results 1 – 15 of 15) sorted by relevance
43 Frame *InterpState::getCurrentFrame() { in getCurrentFrame() function in InterpState47 return Parent.getCurrentFrame(); in getCurrentFrame()
42 Frame *getSplitFrame() { return Parent.getCurrentFrame(); } in getSplitFrame()43 Frame *getCurrentFrame() override;
63 virtual Frame *getCurrentFrame() = 0;
128 Frame *Top = getCurrentFrame(); in addCallStack()
78 sk_sp<SkImage> getCurrentFrame();
95 auto image = animatedImage->getCurrentFrame(); in onDraw()
100 public Bitmap getCurrentFrame() { in getCurrentFrame() method in GifFrameManager
228 Bitmap currentFrame = frameManager.getCurrentFrame(); in draw()
370 sk_sp<SkImage> SkAnimatedImage::getCurrentFrame() { in getCurrentFrame() function in SkAnimatedImage
297 - `SkAnimatedImage.getCurrentFrame`; prefer `SkAnimatedImage.makeImageAtCurrentFrame` (which558 - `SkAnimatedImage.getCurrentFrame` which returns an SkImage.586 and `SkAnimatedImage.getCurrentFrame`.
820 .function("getCurrentFrame", &SkAnimatedImage::getCurrentFrame) in EMSCRIPTEN_BINDINGS()827 .function("makeImageAtCurrentFrame", &SkAnimatedImage::getCurrentFrame) in EMSCRIPTEN_BINDINGS()937 auto img = aImg->getCurrentFrame(); in EMSCRIPTEN_BINDINGS()
788 const frame = img.getCurrentFrame();
645 * Added SkAnimatedImage::getCurrentFrame()
585 * Added SkAnimatedImage::getCurrentFrame()
1105 interp::Frame *getCurrentFrame() override { return CurrentCall; } in getCurrentFrame() function in __anona656c3110311::EvalInfo