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Searched refs:getCurrentFrame (Results 1 – 15 of 15) sorted by relevance

/external/llvm-project/clang/lib/AST/Interp/
DInterpState.cpp43 Frame *InterpState::getCurrentFrame() { in getCurrentFrame() function in InterpState
47 return Parent.getCurrentFrame(); in getCurrentFrame()
DInterpState.h42 Frame *getSplitFrame() { return Parent.getCurrentFrame(); } in getSplitFrame()
43 Frame *getCurrentFrame() override;
DState.h63 virtual Frame *getCurrentFrame() = 0;
DState.cpp128 Frame *Top = getCurrentFrame(); in addCallStack()
/external/skia/include/android/
DSkAnimatedImage.h78 sk_sp<SkImage> getCurrentFrame();
/external/skia/gm/
Danimated_image_orientation.cpp95 auto image = animatedImage->getCurrentFrame(); in onDraw()
/external/glide/library/src/main/java/com/bumptech/glide/load/resource/gif/
DGifFrameManager.java100 public Bitmap getCurrentFrame() { in getCurrentFrame() method in GifFrameManager
DGifDrawable.java228 Bitmap currentFrame = frameManager.getCurrentFrame(); in draw()
/external/skia/src/android/
DSkAnimatedImage.cpp370 sk_sp<SkImage> SkAnimatedImage::getCurrentFrame() { in getCurrentFrame() function in SkAnimatedImage
/external/skia/modules/canvaskit/
DCHANGELOG.md297 - `SkAnimatedImage.getCurrentFrame`; prefer `SkAnimatedImage.makeImageAtCurrentFrame` (which
558 - `SkAnimatedImage.getCurrentFrame` which returns an SkImage.
586 and `SkAnimatedImage.getCurrentFrame`.
Dcanvaskit_bindings.cpp820 .function("getCurrentFrame", &SkAnimatedImage::getCurrentFrame) in EMSCRIPTEN_BINDINGS()
827 .function("makeImageAtCurrentFrame", &SkAnimatedImage::getCurrentFrame) in EMSCRIPTEN_BINDINGS()
937 auto img = aImg->getCurrentFrame(); in EMSCRIPTEN_BINDINGS()
/external/skia/modules/canvaskit/tests/
Dcore.spec.js788 const frame = img.getCurrentFrame();
/external/skia/
DRELEASE_NOTES.txt645 * Added SkAnimatedImage::getCurrentFrame()
/external/skia/site/docs/user/release/
Drelease_notes.md585 * Added SkAnimatedImage::getCurrentFrame()
/external/llvm-project/clang/lib/AST/
DExprConstant.cpp1105 interp::Frame *getCurrentFrame() override { return CurrentCall; } in getCurrentFrame() function in __anona656c3110311::EvalInfo