/external/angle/src/tests/gl_tests/ |
D | D3D11EmulatedIndexedBufferTest.cpp | 85 mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, in createMappableCompareBufferFromEmulatedBuffer() 97 HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, in compareContents() 107 mRenderer->getDeviceContext()->Unmap(compareBuffer, 0); in compareContents()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 663 renderer->getDeviceContext()->Unmap(driverConstantBuffer.get(), 0); in updateBuffer() 773 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() 819 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() 1256 mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState->get(), blendColors, sampleMask); in syncBlendState() 1327 mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef); in syncDepthStencilState() 1368 mRenderer->getDeviceContext()->RSSetState(dxRasterState); in syncRasterizerState() 1401 mRenderer->getDeviceContext()->RSSetScissorRects(1, &rect); in syncScissorRectangle() 1488 mRenderer->getDeviceContext()->RSSetViewports(1, &dxViewport); in syncViewport() 1693 mRenderer->getDeviceContext()->OMSetRenderTargets(1, &rtv, dsv); in setRenderTarget() 1713 mRenderer->getDeviceContext()->OMSetRenderTargets(numRTVs, (numRTVs > 0) ? rtvs : nullptr, dsv); in setRenderTargets() [all …]
|
D | IndexBuffer11.cpp | 95 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in unmapBuffer() 128 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in discard()
|
D | VertexBuffer11.cpp | 91 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in hintUnmapResource() 157 mRenderer->getDeviceContext()->Unmap(mBuffer.get(), 0); in discard()
|
D | Query11.cpp | 134 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in pause() 178 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in resume() 221 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in testQuery()
|
D | Fence11.cpp | 38 fence->mRenderer->getDeviceContext()->End(fence->mQuery); in FenceSetHelper() 54 fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, nullptr, 0, getDataFlags); in FenceTestHelper()
|
D | TransformFeedback11.cpp | 56 mRenderer->getDeviceContext()->Flush(); in end()
|
D | Blit11.cpp | 802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() 930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() 1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() 1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() 1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() 1715 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() 1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() 1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil()
|
D | Image11.cpp | 462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() 652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() 671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap()
|
D | ResourceManager11.cpp | 289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() 339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource()
|
D | SwapChain11.cpp | 361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() 824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() 1016 mRenderer->getDeviceContext()->CopyResource(mOffscreenTextureCopyForSRV.get(), in getRenderTargetShaderResource()
|
D | TextureStorage11.cpp | 578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() 613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() 718 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage() 812 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in setData() 879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() 1074 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage() 1126 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() 1141 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() 1935 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage() 2171 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage() [all …]
|
D | PixelTransfer11.cpp | 198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture()
|
D | Buffer11.cpp | 1207 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() 1248 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() 1375 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in unmap() 1783 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in packPixels()
|
D | Clear11.cpp | 450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer()
|
D | Renderer11.h | 298 ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; } in getDeviceContext() function
|
/external/deqp/external/openglcts/modules/common/ |
D | glcConfigListWGL.cpp | 46 const std::vector<int> pixelFormats = wgl.getPixelFormats(tmpWindow.getDeviceContext()); in getDefaultWglConfigList() 53 …const tcu::wgl::PixelFormatInfo fmtInfo = wgl.getPixelFormatInfo(tmpWindow.getDeviceContext(), pi… in getDefaultWglConfigList()
|
/external/deqp/framework/platform/win32/ |
D | tcuWGL.cpp | 241 int pixelFormat = ChoosePixelFormat(tmpWindow.getDeviceContext(), &pixelFormatDesc); in Library() 242 if (!SetPixelFormat(tmpWindow.getDeviceContext(), pixelFormat, &pixelFormatDesc)) in Library() 247 HGLRC tmpCtx = m_functions.createContext(tmpWindow.getDeviceContext()); in Library() 248 if (!tmpCtx || !m_functions.makeCurrent(tmpWindow.getDeviceContext(), tmpCtx)) in Library() 267 m_functions.makeCurrent(tmpWindow.getDeviceContext(), NULL); in Library() 277 const char* extensions = m_functions.getExtensionsStringARB(tmpWindow.getDeviceContext()); in Library()
|
D | tcuWin32Window.hpp | 50 HDC getDeviceContext (void) const { return GetDC(m_window); } in getDeviceContext() function in tcu::win32::Window
|
D | tcuWGL.hpp | 215 HDC getDeviceContext (void) const { return m_deviceCtx; } in getDeviceContext() function in tcu::wgl::Context
|
D | tcuWin32EGLNativeDisplayFactory.cpp | 76 HDC getDeviceContext (void) { return m_deviceContext; } in getDeviceContext() function in tcu::win32::__anon8cbf49e10111::NativeDisplay 152 const HDC deviceCtx = nativeDisplay->getDeviceContext(); in NativePixmap()
|
D | tcuWGLContextFactory.cpp | 104 HDC deviceCtx = m_window.getDeviceContext(); in WGLContext()
|
/external/angle/src/tests/deqp_support/ |
D | tcuANGLENativeDisplayFactory.cpp | 106 EGLNativeDisplayType getDeviceContext() const { return mDeviceContext; } in getDeviceContext() function in tcu::__anonb65af0d50111::ANGLENativeDisplay 245 return new NativePixmap(dynamic_cast<ANGLENativeDisplay *>(nativeDisplay)->getDeviceContext(), in createPixmap() 254 return new NativePixmap(dynamic_cast<ANGLENativeDisplay *>(nativeDisplay)->getDeviceContext(), in createPixmap()
|