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Searched refs:getDeviceContext (Results 1 – 23 of 23) sorted by relevance

/external/angle/src/tests/gl_tests/
DD3D11EmulatedIndexedBufferTest.cpp85 mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, in createMappableCompareBufferFromEmulatedBuffer()
97 HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, in compareContents()
107 mRenderer->getDeviceContext()->Unmap(compareBuffer, 0); in compareContents()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp663 renderer->getDeviceContext()->Unmap(driverConstantBuffer.get(), 0); in updateBuffer()
773 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal()
819 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal()
1256 mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState->get(), blendColors, sampleMask); in syncBlendState()
1327 mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef); in syncDepthStencilState()
1368 mRenderer->getDeviceContext()->RSSetState(dxRasterState); in syncRasterizerState()
1401 mRenderer->getDeviceContext()->RSSetScissorRects(1, &rect); in syncScissorRectangle()
1488 mRenderer->getDeviceContext()->RSSetViewports(1, &dxViewport); in syncViewport()
1693 mRenderer->getDeviceContext()->OMSetRenderTargets(1, &rtv, dsv); in setRenderTarget()
1713 mRenderer->getDeviceContext()->OMSetRenderTargets(numRTVs, (numRTVs > 0) ? rtvs : nullptr, dsv); in setRenderTargets()
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DIndexBuffer11.cpp95 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in unmapBuffer()
128 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in discard()
DVertexBuffer11.cpp91 ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); in hintUnmapResource()
157 mRenderer->getDeviceContext()->Unmap(mBuffer.get(), 0); in discard()
DQuery11.cpp134 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in pause()
178 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in resume()
221 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in testQuery()
DFence11.cpp38 fence->mRenderer->getDeviceContext()->End(fence->mQuery); in FenceSetHelper()
54 fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, nullptr, 0, getDataFlags); in FenceTestHelper()
DTransformFeedback11.cpp56 mRenderer->getDeviceContext()->Flush(); in end()
DBlit11.cpp802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture()
930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture()
1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth()
1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl()
1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert()
1715 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth()
1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly()
1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil()
DImage11.cpp462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion()
652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map()
671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap()
DResourceManager11.cpp289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource()
339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource()
DSwapChain11.cpp361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer()
824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer()
1016 mRenderer->getDeviceContext()->CopyResource(mOffscreenTextureCopyForSRV.get(), in getRenderTargetShaderResource()
DTextureStorage11.cpp578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel()
613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel()
718 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage()
812 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in setData()
879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper()
1074 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage()
1126 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture()
1141 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture()
1935 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage()
2171 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in copyToStorage()
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DPixelTransfer11.cpp198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture()
DBuffer11.cpp1207 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage()
1248 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize()
1375 ID3D11DeviceContext *context = mRenderer->getDeviceContext(); in unmap()
1783 ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext(); in packPixels()
DClear11.cpp450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer()
DRenderer11.h298 ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; } in getDeviceContext() function
/external/deqp/external/openglcts/modules/common/
DglcConfigListWGL.cpp46 const std::vector<int> pixelFormats = wgl.getPixelFormats(tmpWindow.getDeviceContext()); in getDefaultWglConfigList()
53 …const tcu::wgl::PixelFormatInfo fmtInfo = wgl.getPixelFormatInfo(tmpWindow.getDeviceContext(), pi… in getDefaultWglConfigList()
/external/deqp/framework/platform/win32/
DtcuWGL.cpp241 int pixelFormat = ChoosePixelFormat(tmpWindow.getDeviceContext(), &pixelFormatDesc); in Library()
242 if (!SetPixelFormat(tmpWindow.getDeviceContext(), pixelFormat, &pixelFormatDesc)) in Library()
247 HGLRC tmpCtx = m_functions.createContext(tmpWindow.getDeviceContext()); in Library()
248 if (!tmpCtx || !m_functions.makeCurrent(tmpWindow.getDeviceContext(), tmpCtx)) in Library()
267 m_functions.makeCurrent(tmpWindow.getDeviceContext(), NULL); in Library()
277 const char* extensions = m_functions.getExtensionsStringARB(tmpWindow.getDeviceContext()); in Library()
DtcuWin32Window.hpp50 HDC getDeviceContext (void) const { return GetDC(m_window); } in getDeviceContext() function in tcu::win32::Window
DtcuWGL.hpp215 HDC getDeviceContext (void) const { return m_deviceCtx; } in getDeviceContext() function in tcu::wgl::Context
DtcuWin32EGLNativeDisplayFactory.cpp76 HDC getDeviceContext (void) { return m_deviceContext; } in getDeviceContext() function in tcu::win32::__anon8cbf49e10111::NativeDisplay
152 const HDC deviceCtx = nativeDisplay->getDeviceContext(); in NativePixmap()
DtcuWGLContextFactory.cpp104 HDC deviceCtx = m_window.getDeviceContext(); in WGLContext()
/external/angle/src/tests/deqp_support/
DtcuANGLENativeDisplayFactory.cpp106 EGLNativeDisplayType getDeviceContext() const { return mDeviceContext; } in getDeviceContext() function in tcu::__anonb65af0d50111::ANGLENativeDisplay
245 return new NativePixmap(dynamic_cast<ANGLENativeDisplay *>(nativeDisplay)->getDeviceContext(), in createPixmap()
254 return new NativePixmap(dynamic_cast<ANGLENativeDisplay *>(nativeDisplay)->getDeviceContext(), in createPixmap()