/external/angle/src/libANGLE/ |
D | ImageIndexIterator_unittest.cpp | 44 EXPECT_EQ(current.getLayerIndex(), nextIndex.getLayerIndex()); in TEST() 90 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST() 118 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST() 148 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST() 151 EXPECT_LT(nextIndex.getLayerIndex(), layerCounts[mip]); in TEST()
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D | ImageIndex.h | 31 GLint getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
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D | FramebufferAttachment.cpp | 207 return (index.has3DLayer() ? index.getLayerIndex() : 0); in layer()
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D | ImageIndex.cpp | 349 if (mCurrentIndex.hasLayer() && mCurrentIndex.getLayerIndex() < maxLayer() - 1) in next()
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D | Framebuffer.cpp | 2183 imageIndex.getLayerIndex() == copyTextureLayer; in formsCopyingFeedbackLoopWith()
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/external/angle/src/libANGLE/renderer/metal/ |
D | RenderTargetMtl.h | 52 uint32_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
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D | mtl_common.h | 395 src.getLayerIndex(), src.getLayerCount()); in ANGLE_GL_OBJECTS_X() 409 GLint getLayerIndex() const { return mNativeIndex.getLayerIndex(); } in ANGLE_GL_OBJECTS_X()
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D | RenderTargetMtl.mm | 62 src.getLayerIndex(), *src.getFormat());
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D | FrameBufferMtl.mm | 423 dsBlitParams.srcLayer = srcDepthRt->getLayerIndex(); 430 dsBlitParams.srcLayer = srcStencilRt->getLayerIndex(); 439 stencilOnlyBlitParams.dstStencilLayer = mStencilRenderTarget->getLayerIndex(); 473 colorBlitParams.srcLayer = srcColorRt->getLayerIndex(); 890 uint32_t slice = rtt.getLayerIndex(); 1424 renderTarget->getLayerIndex(), readPixelRowBuffer.data())); 1520 params.textureSliceOrDeph = renderTarget->getLayerIndex(); 1533 renderTarget->getLayerIndex(), dstBufferOffset, dstBuffer)); 1551 renderTarget->getLevelIndex(), renderTarget->getLayerIndex(), bufferRowOffset,
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D | mtl_utils.mm | 248 *layer = index.getLayerIndex(); 251 *startDepth = index.getLayerIndex(); 447 uint32_t layer = index.hasLayer() ? index.getLayerIndex() : 0;
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D | TextureMtl.mm | 127 return index.getLayerIndex(); 1908 int layerIdx = layer + index.getLayerIndex(); 1999 blitParams.srcLayer = colorReadRT->getLayerIndex(); 2037 dstSlice = index.getLayerIndex(); 2042 mtlDstRowArea.origin.z = index.getLayerIndex();
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D | ContextMtl.mm | 1507 rpDesc.colorAttachments[0].sliceOrDepth = index.hasLayer() ? index.getLayerIndex() : 0;
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 61 attributes.push_back(mState.imageIndex.getLayerIndex()); in initialize()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | RenderTargetVk.h | 102 uint32_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
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D | ImageVk.cpp | 78 mImageLayer = mState.imageIndex.hasLayer() ? mState.imageIndex.getLayerIndex() : 0; in initialize()
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D | FramebufferVk.cpp | 873 drawRenderTarget->getLayerIndex(), 1, imageAspectMask, dstImage); in blitWithCommand() 880 blit.srcSubresource.baseArrayLayer = readRenderTarget->getLayerIndex(); in blitWithCommand() 886 blit.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in blitWithCommand() 1124 params.srcLayer = readRenderTarget->getLayerIndex(); in blit() 1230 params.srcLayer = readRenderTarget->getLayerIndex(); in blit() 1269 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit() 1442 drawRenderTarget->getLayerIndex(), 1, VK_IMAGE_ASPECT_COLOR_BIT, in resolveColorWithCommand() 1474 resolveRegion.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in resolveColorWithCommand() 2715 uint32_t layer = renderTarget->getLayerIndex(); in readPixelsImpl()
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D | TextureVk.cpp | 209 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex() 732 gl::Box clippedSourceBox(clippedSourceArea.x, clippedSourceArea.y, colorReadRT->getLayerIndex(), in copySubImageImpl() 741 colorReadRT->getLayerIndex(), clippedSourceBox, in copySubImageImpl() 853 offsetImageIndex.hasLayer() ? offsetImageIndex.getLayerIndex() : destOffset.z; in copySubTextureImpl() 934 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : destOffset.z; in copySubImageImplWithTransfer() 1124 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : destOffset.z; in copySubImageImplWithDraw() 1400 GLint resultImageLayer = inputImageIndex.getLayerIndex(); in getNativeImageIndex() 1555 uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in redefineLevel()
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D | vk_helpers.cpp | 5580 copy.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateImpl() 5838 copy.imageSubresource.baseArrayLayer = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in stageSubresourceUpdateAndGetData() 5949 copyToImage.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromFramebuffer() 5985 ASSERT(destOffset.z == (index.hasLayer() ? index.getLayerIndex() : 0)); in stageSubresourceUpdateFromImage() 5989 copyToImage.dstSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromImage() 6043 index.getLayerIndex(), index.getLayerCount())); in stageRobustResourceClearWithFormat() 6075 copyRegion.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageRobustResourceClearWithFormat() 7116 data.clear.layerIndex = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in SubresourceUpdate()
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D | UtilsVk.cpp | 2528 depthStencilRenderTarget->getLayerIndex(), 1, in stencilBlitResolveNoShaderExport() 2599 region.imageSubresource.baseArrayLayer = depthStencilRenderTarget->getLayerIndex(); in stencilBlitResolveNoShaderExport() 3154 const uint32_t layerIndex = depthStencilRenderTarget->getLayerIndex(); in unresolve()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 212 UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.getLayerIndex() : 0); in getSubresourceIndex() 652 ASSERT(sourceIndex.getLayerIndex() == destIndex.getLayerIndex()); in generateMipmap() 2998 const int layer = index.getLayerIndex(); in findRenderTarget() 3060 const int layer = index.getLayerIndex(); in getRenderTarget() 3202 const GLint layerTarget = index.getLayerIndex(); in associateImage() 3218 const GLint layerTarget = index.getLayerIndex(); in verifyAssociatedImageValid() 3235 const GLint layerTarget = index.getLayerIndex(); in disassociateImage() 3253 const GLint layerTarget = index.getLayerIndex(); in releaseAssociatedImage() 3374 const int layer = index.getLayerIndex(); in findRenderTarget() 3403 srvDesc.Texture2DArray.FirstArraySlice = index.getLayerIndex(); in createRenderTargetSRV() [all …]
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D | StateManager11.cpp | 61 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV() 119 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() 132 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 3089 ASSERT((index.getLayerIndex() == 0 && mLayerCounts[index.getLevelIndex()] == 0) || in getImage() 3090 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()]); in getImage() 3093 ? mImageArray[index.getLevelIndex()][index.getLayerIndex()] in getImage() 3831 return (!index.hasLayer() || (index.getLayerIndex() >= 0 && in isValidIndex() 3832 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()])); in isValidIndex()
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 930 firstLayer = imageIndex.getLayerIndex(); in clearRenderableTexture()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 377 json->addScalar("LayerIndex", imageIndex.getLayerIndex()); in SerializeImageIndex()
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