Home
last modified time | relevance | path

Searched refs:getLayerIndex (Results 1 – 24 of 24) sorted by relevance

/external/angle/src/libANGLE/
DImageIndexIterator_unittest.cpp44 EXPECT_EQ(current.getLayerIndex(), nextIndex.getLayerIndex()); in TEST()
90 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()
118 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()
148 EXPECT_EQ(layer, nextIndex.getLayerIndex()); in TEST()
151 EXPECT_LT(nextIndex.getLayerIndex(), layerCounts[mip]); in TEST()
DImageIndex.h31 GLint getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
DFramebufferAttachment.cpp207 return (index.has3DLayer() ? index.getLayerIndex() : 0); in layer()
DImageIndex.cpp349 if (mCurrentIndex.hasLayer() && mCurrentIndex.getLayerIndex() < maxLayer() - 1) in next()
DFramebuffer.cpp2183 imageIndex.getLayerIndex() == copyTextureLayer; in formsCopyingFeedbackLoopWith()
/external/angle/src/libANGLE/renderer/metal/
DRenderTargetMtl.h52 uint32_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
Dmtl_common.h395 src.getLayerIndex(), src.getLayerCount()); in ANGLE_GL_OBJECTS_X()
409 GLint getLayerIndex() const { return mNativeIndex.getLayerIndex(); } in ANGLE_GL_OBJECTS_X()
DRenderTargetMtl.mm62 src.getLayerIndex(), *src.getFormat());
DFrameBufferMtl.mm423 dsBlitParams.srcLayer = srcDepthRt->getLayerIndex();
430 dsBlitParams.srcLayer = srcStencilRt->getLayerIndex();
439 stencilOnlyBlitParams.dstStencilLayer = mStencilRenderTarget->getLayerIndex();
473 colorBlitParams.srcLayer = srcColorRt->getLayerIndex();
890 uint32_t slice = rtt.getLayerIndex();
1424 renderTarget->getLayerIndex(), readPixelRowBuffer.data()));
1520 params.textureSliceOrDeph = renderTarget->getLayerIndex();
1533 renderTarget->getLayerIndex(), dstBufferOffset, dstBuffer));
1551 renderTarget->getLevelIndex(), renderTarget->getLayerIndex(), bufferRowOffset,
Dmtl_utils.mm248 *layer = index.getLayerIndex();
251 *startDepth = index.getLayerIndex();
447 uint32_t layer = index.hasLayer() ? index.getLayerIndex() : 0;
DTextureMtl.mm127 return index.getLayerIndex();
1908 int layerIdx = layer + index.getLayerIndex();
1999 blitParams.srcLayer = colorReadRT->getLayerIndex();
2037 dstSlice = index.getLayerIndex();
2042 mtlDstRowArea.origin.z = index.getLayerIndex();
DContextMtl.mm1507 rpDesc.colorAttachments[0].sliceOrDepth = index.hasLayer() ? index.getLayerIndex() : 0;
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp61 attributes.push_back(mState.imageIndex.getLayerIndex()); in initialize()
/external/angle/src/libANGLE/renderer/vulkan/
DRenderTargetVk.h102 uint32_t getLayerIndex() const { return mLayerIndex; } in getLayerIndex() function
DImageVk.cpp78 mImageLayer = mState.imageIndex.hasLayer() ? mState.imageIndex.getLayerIndex() : 0; in initialize()
DFramebufferVk.cpp873 drawRenderTarget->getLayerIndex(), 1, imageAspectMask, dstImage); in blitWithCommand()
880 blit.srcSubresource.baseArrayLayer = readRenderTarget->getLayerIndex(); in blitWithCommand()
886 blit.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in blitWithCommand()
1124 params.srcLayer = readRenderTarget->getLayerIndex(); in blit()
1230 params.srcLayer = readRenderTarget->getLayerIndex(); in blit()
1269 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit()
1442 drawRenderTarget->getLayerIndex(), 1, VK_IMAGE_ASPECT_COLOR_BIT, in resolveColorWithCommand()
1474 resolveRegion.dstSubresource.baseArrayLayer = drawRenderTarget->getLayerIndex(); in resolveColorWithCommand()
2715 uint32_t layer = renderTarget->getLayerIndex(); in readPixelsImpl()
DTextureVk.cpp209 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex()
732 gl::Box clippedSourceBox(clippedSourceArea.x, clippedSourceArea.y, colorReadRT->getLayerIndex(), in copySubImageImpl()
741 colorReadRT->getLayerIndex(), clippedSourceBox, in copySubImageImpl()
853 offsetImageIndex.hasLayer() ? offsetImageIndex.getLayerIndex() : destOffset.z; in copySubTextureImpl()
934 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : destOffset.z; in copySubImageImplWithTransfer()
1124 uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : destOffset.z; in copySubImageImplWithDraw()
1400 GLint resultImageLayer = inputImageIndex.getLayerIndex(); in getNativeImageIndex()
1555 uint32_t layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in redefineLevel()
Dvk_helpers.cpp5580 copy.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateImpl()
5838 copy.imageSubresource.baseArrayLayer = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in stageSubresourceUpdateAndGetData()
5949 copyToImage.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromFramebuffer()
5985 ASSERT(destOffset.z == (index.hasLayer() ? index.getLayerIndex() : 0)); in stageSubresourceUpdateFromImage()
5989 copyToImage.dstSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageSubresourceUpdateFromImage()
6043 index.getLayerIndex(), index.getLayerCount())); in stageRobustResourceClearWithFormat()
6075 copyRegion.imageSubresource.baseArrayLayer = index.hasLayer() ? index.getLayerIndex() : 0; in stageRobustResourceClearWithFormat()
7116 data.clear.layerIndex = imageIndex.hasLayer() ? imageIndex.getLayerIndex() : 0; in SubresourceUpdate()
DUtilsVk.cpp2528 depthStencilRenderTarget->getLayerIndex(), 1, in stencilBlitResolveNoShaderExport()
2599 region.imageSubresource.baseArrayLayer = depthStencilRenderTarget->getLayerIndex(); in stencilBlitResolveNoShaderExport()
3154 const uint32_t layerIndex = depthStencilRenderTarget->getLayerIndex(); in unresolve()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp212 UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.getLayerIndex() : 0); in getSubresourceIndex()
652 ASSERT(sourceIndex.getLayerIndex() == destIndex.getLayerIndex()); in generateMipmap()
2998 const int layer = index.getLayerIndex(); in findRenderTarget()
3060 const int layer = index.getLayerIndex(); in getRenderTarget()
3202 const GLint layerTarget = index.getLayerIndex(); in associateImage()
3218 const GLint layerTarget = index.getLayerIndex(); in verifyAssociatedImageValid()
3235 const GLint layerTarget = index.getLayerIndex(); in disassociateImage()
3253 const GLint layerTarget = index.getLayerIndex(); in releaseAssociatedImage()
3374 const int layer = index.getLayerIndex(); in findRenderTarget()
3403 srvDesc.Texture2DArray.FirstArraySlice = index.getLayerIndex(); in createRenderTargetSRV()
[all …]
DStateManager11.cpp61 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV()
119 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV()
132 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV()
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp3089 ASSERT((index.getLayerIndex() == 0 && mLayerCounts[index.getLevelIndex()] == 0) || in getImage()
3090 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()]); in getImage()
3093 ? mImageArray[index.getLevelIndex()][index.getLayerIndex()] in getImage()
3831 return (!index.hasLayer() || (index.getLayerIndex() >= 0 && in isValidIndex()
3832 index.getLayerIndex() < mLayerCounts[index.getLevelIndex()])); in isValidIndex()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp930 firstLayer = imageIndex.getLayerIndex(); in clearRenderableTexture()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp377 json->addScalar("LayerIndex", imageIndex.getLayerIndex()); in SerializeImageIndex()