Searched refs:getShaderLibrary (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 1567 ANGLE_TRY(contextVk->getShaderLibrary().getConvertIndex_comp(contextVk, flags, &shader)); in convertIndexBuffer() 1636 ANGLE_TRY(contextVk->getShaderLibrary().getConvertIndex_comp(contextVk, flags, &shader)); in convertIndexIndirectBuffer() 1703 ANGLE_TRY(contextVk->getShaderLibrary().getConvertIndexIndirectLineLoop_comp(contextVk, flags, in convertLineLoopIndexIndirectBuffer() 1764 contextVk->getShaderLibrary().getConvertIndirectLineLoop_comp(contextVk, flags, &shader)); in convertLineLoopArrayIndirectBuffer() 1920 ANGLE_TRY(contextVk->getShaderLibrary().getConvertVertex_comp(contextVk, flags, &shader)); in convertVertexBufferImpl() 2086 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearFramebuffer() 2391 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in blitResolveImpl() 2572 ANGLE_TRY(contextVk->getShaderLibrary().getBlitResolveStencilNoExport_comp(contextVk, flags, in stencilBlitResolveNoShaderExport() 2777 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in copyImage() 3089 ANGLE_TRY(contextVk->getShaderLibrary().getGenerateMipmap_comp(contextVk, flags, &shader)); in generateMipmap() [all …]
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D | ContextVk.h | 435 vk::ShaderLibrary &getShaderLibrary() { return mShaderLibrary; } in getShaderLibrary() function
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