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Searched refs:getShaderLibrary (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp1567 ANGLE_TRY(contextVk->getShaderLibrary().getConvertIndex_comp(contextVk, flags, &shader)); in convertIndexBuffer()
1636 ANGLE_TRY(contextVk->getShaderLibrary().getConvertIndex_comp(contextVk, flags, &shader)); in convertIndexIndirectBuffer()
1703 ANGLE_TRY(contextVk->getShaderLibrary().getConvertIndexIndirectLineLoop_comp(contextVk, flags, in convertLineLoopIndexIndirectBuffer()
1764 contextVk->getShaderLibrary().getConvertIndirectLineLoop_comp(contextVk, flags, &shader)); in convertLineLoopArrayIndirectBuffer()
1920 ANGLE_TRY(contextVk->getShaderLibrary().getConvertVertex_comp(contextVk, flags, &shader)); in convertVertexBufferImpl()
2086 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearFramebuffer()
2391 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in blitResolveImpl()
2572 ANGLE_TRY(contextVk->getShaderLibrary().getBlitResolveStencilNoExport_comp(contextVk, flags, in stencilBlitResolveNoShaderExport()
2777 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in copyImage()
3089 ANGLE_TRY(contextVk->getShaderLibrary().getGenerateMipmap_comp(contextVk, flags, &shader)); in generateMipmap()
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DContextVk.h435 vk::ShaderLibrary &getShaderLibrary() { return mShaderLibrary; } in getShaderLibrary() function