/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.h | 59 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps);
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D | GrGLUniformHandler.cpp | 120 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in getUniformLocations() function in GrGLUniformHandler
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 349 for (const gl::VariableLocation &location : mState.getUniformLocations()) in initDefaultUniformLayoutMapping() 423 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniformImpl() 488 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in getUniformImpl() 537 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniform1iv() 590 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniformMatrixfv()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 72 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force);
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D | GrGLUniformHandler.cpp | 120 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations() function in GrGLUniformHandler
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/external/angle/src/libANGLE/ |
D | Program.h | 266 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; } in getUniformLocations() function 561 const std::vector<VariableLocation> &getUniformLocations() const in getUniformLocations() function
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D | Program.cpp | 2937 const VariableLocation &uniformLocation = mState.getUniformLocations()[location.value]; in getUniformfv() 2965 const VariableLocation &uniformLocation = mState.getUniformLocations()[location.value]; in getUniformiv() 2993 const VariableLocation &uniformLocation = mState.getUniformLocations()[location.value]; in getUniformuiv() 3562 GLint locationSize = static_cast<GLint>(mState.getUniformLocations().size()); in linkUniforms() 4629 stream.writeInt(mState.getUniformLocations().size()); in serialize() 4630 for (const auto &variable : mState.getUniformLocations()) in serialize()
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D | validationES.cpp | 2521 const auto &uniformLocations = program->getUniformLocations(); in ValidateUniformCommonBase()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 521 const auto &uniformLocations = mState.getUniformLocations(); 885 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; 954 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; 1047 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
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/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 434 fUniformHandler.getUniformLocations(programID, fGpu->glCaps()); in resolveProgramResourceLocations()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2716 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in setUniformInternal() 2750 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location]; in setUniformMatrixfvInternal() 3232 return mD3DUniforms[mState.getUniformLocations()[location].index]; in getD3DUniformFromLocation() 3237 return mD3DUniforms[mState.getUniformLocations()[location].index]; in getD3DUniformFromLocation() 3271 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; in getUniformInternal()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 526 fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force); in resolveProgramResourceLocations()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cLayoutBindingTests.cpp | 217 StringIntMap getUniformLocations(StringVector args) const in getUniformLocations() function in glcts::LayoutBindingProgram 288 StringIntMap locations = getUniformLocations(args); in getBindingPoints() 310 StringIntMap locations = getUniformLocations(list); in setBindingPoints()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 1005 const auto &uniformLocations = mState.getUniformLocations(); in postLink()
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/external/angle/src/libANGLE/capture/ |
D | frame_capture_utils.cpp | 1111 SerializeVariableLocationsVector(json, "UniformLocations", programState.getUniformLocations()); in SerializeProgramState()
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D | FrameCapture.cpp | 1430 const std::vector<gl::VariableLocation> &locations = program->getUniformLocations(); in CaptureUpdateUniformLocations()
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/external/deqp/external/openglcts/modules/gles3/ |
D | es3cCopyTexImageConversionsTests.cpp | 6362 bool getUniformLocations(GLuint program_object_id, GLint* source_2D_texture_uniform_location_ptr, 9026 if (!getUniformLocations(objects.program_object_id, &objects.src_2D_texture_uniform_location, in prepareSupportForNonRenderableTexture() 9496 bool RequiredCase::getUniformLocations(GLuint program_object_id, GLint* source_2D_texture_uniform_l… in getUniformLocations() function in es3cts::RequiredCase
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