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Searched refs:getUniformVariable (Results 1 – 11 of 11) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLUniformHandler.h21 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
26 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h37 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
42 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h22 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
27 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h48 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
53 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h36 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
41 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h67 const GrShaderVar& getUniformVariable(UniformHandle u) const override { in getUniformVariable() function
72 return this->getUniformVariable(u).c_str(); in getUniformCStr()
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h24 const GrShaderVar& getUniformVariable(UniformHandle u) const override;
DGrSPIRVUniformHandler.cpp20 const GrShaderVar& GrSPIRVUniformHandler::getUniformVariable(UniformHandle u) const { in getUniformVariable() function in GrSPIRVUniformHandler
/external/skqp/src/gpu/glsl/
DGrGLSLUniformHandler.h85 virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0;
/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h73 virtual const GrShaderVar& getUniformVariable(UniformHandle u) const = 0;
/external/skqp/src/gpu/effects/
DGrGaussianConvolutionFragmentProcessor.cpp63 const GrShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUni); in emitCode()