/external/angle/src/tests/gl_tests/ |
D | MipmapTest.cpp | 187 createRGBInitData(getWindowWidth(), getWindowHeight(), 0, 0, 255); // Blue in testSetUp() 189 createRGBInitData(getWindowWidth(), getWindowHeight(), 255, 255, 255); // White in testSetUp() 191 createRGBInitData((getWindowWidth() / 2), (getWindowHeight() / 2), 0, 255, 0); // Green in testSetUp() 193 createRGBInitData((getWindowWidth() / 4), (getWindowHeight() / 4), 255, 0, 0); // Red in testSetUp() 200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in testSetUp() 205 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in testSetUp() 453 const int h = getWindowHeight() - 1; in verifyAllMips() 505 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in TEST_P() 513 clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight()); in TEST_P() 514 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P() [all …]
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D | ClipDistanceTest.cpp | 100 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 109 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 128 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 137 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 150 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 207 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 217 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 223 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 255 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() 265 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P() [all …]
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D | ViewportTest.cpp | 45 glScissor(0, getWindowHeight() / 2, getWindowWidth(), getWindowHeight() / 2); in runScissoredTest() 119 if (0 <= x && x < getWindowWidth() && 0 <= y && y < getWindowHeight()) in checkPixel() 140 glScissor(0, 0, getWindowWidth(), getWindowHeight()); in testSetUp() 141 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in testSetUp() 153 glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4); in TEST_P() 162 glViewport(getWindowWidth() * 3 / 8, getWindowHeight() * 3 / 8, getWindowWidth() / 4, in TEST_P() 163 getWindowHeight() / 4); in TEST_P() 172 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 181 glViewport(-getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth(), getWindowHeight()); in TEST_P() 190 glViewport(0, 0, getWindowWidth() * 2, getWindowHeight() * 2); in TEST_P() [all …]
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D | BlitFramebufferANGLETest.cpp | 93 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 97 getWindowHeight()); in testSetUp() 111 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() / 2, getWindowHeight() / 2, 0, in testSetUp() 117 getWindowHeight() / 2); in testSetUp() 130 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 142 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, in testSetUp() 154 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() * 2, getWindowHeight() * 2, 0, in testSetUp() 169 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 174 glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, in testSetUp() 189 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp() [all …]
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D | BPTCCompressedTextureTest.cpp | 121 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 123 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 143 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 145 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 192 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 194 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 296 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 298 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() 321 EXPECT_PIXEL_COLOR_NEAR(0, getWindowHeight() - 1, GLColor::red, kPixelTolerance); in TEST_P() 323 EXPECT_PIXEL_COLOR_NEAR(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green, in TEST_P() [all …]
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D | MaxTextureSizeTest.cpp | 121 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P() 122 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P() 124 for (int y = 1; y < getWindowHeight(); y++) in TEST_P() 193 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in TEST_P() 194 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in TEST_P() 196 for (int y = 1; y < getWindowHeight(); y++) in TEST_P() 262 glBlitFramebufferANGLE(0, 0, textureWidth - 1, getWindowHeight() - 1, 0, 0, in TEST_P() 263 textureWidth - 1, getWindowHeight() - 1, GL_COLOR_BUFFER_BIT, in TEST_P() 268 EXPECT_PIXEL_EQ(textureWidth / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 269 EXPECT_PIXEL_EQ(textureWidth + 10, getWindowHeight() / 2, clearRed, clearGreen, clearBlue, in TEST_P()
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D | PbufferTest.cpp | 156 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P() 172 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 210 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 225 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P() 280 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 295 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P() 353 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 364 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kLinearColor[0], kLinearColor[1], in TEST_P() 372 EXPECT_PIXEL_NEAR(getWindowWidth() / 2, getWindowHeight() / 2, kSrgbColor[0], kSrgbColor[1], in TEST_P() 466 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() [all …]
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D | DrawBuffersTest.cpp | 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setupTest() 195 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, color) in verifyAttachment2DColor() 215 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachment3DOES() 221 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); in verifyAttachmentLayer() 711 glTexImage3DOES(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 758 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), getWindowWidth(), 798 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 919 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight() / 2); in TEST_P() 925 glViewport(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight() / 2); in TEST_P() 931 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue); in TEST_P() [all …]
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D | PixmapTest.cpp | 127 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 143 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255); in TEST_P() 186 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 201 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P() 241 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 246 std::vector<unsigned int> pixelData(getWindowWidth() * getWindowHeight(), pixelValue); in TEST_P() 247 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 258 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255); in TEST_P()
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D | DepthStencilTest.cpp | 39 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in testSetUp() 49 getWindowHeight()); in testSetUp() 65 getWindowHeight()); in testSetUp() 119 const int height = getWindowHeight(); in ensureColor() 169 const int h = getWindowHeight(); in prepareSingleEmulatedWithPacked() 361 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, getWindowWidth(), getWindowHeight(), 0, in TEST_P() 373 getWindowHeight()); in TEST_P() 407 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 414 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), getWindowHeight()); in TEST_P() 457 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() [all …]
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D | WEBGLVideoTextureTest.cpp | 82 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 131 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 199 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 201 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::green); in TEST_P() 203 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 248 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P()
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D | ProvokingVertexTest.cpp | 66 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight()); in testSetUp() 221 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P() 222 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P() 239 static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); in TEST_P() 270 std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight() * 4, 0); in TEST_P() 271 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA_INTEGER, GL_INT, in TEST_P() 295 static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); in TEST_P()
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D | IncompleteTextureTest.cpp | 81 getWindowHeight()); in setupFramebuffer() 87 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in setupFramebuffer() 186 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - greenTextureSize, getWindowHeight() - greenTextureSize, in TEST_P() 292 const int height = getWindowHeight() - 1; in TEST_P() 346 const int height = getWindowHeight() - 1; in TEST_P() 404 const int height = getWindowHeight() - 1; in TEST_P()
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D | IndexBufferOffsetTest.cpp | 348 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P() 351 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 391 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P() 394 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P() 423 EXPECT_PIXEL_COLOR_EQ(0, getWindowHeight() / 4, GLColor::red); in TEST_P() 426 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); in TEST_P()
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D | LineLoopTest.cpp | 48 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in checkPixels() 49 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in checkPixels() 54 for (int y = 0; y < getWindowHeight(); y++) in checkPixels() 420 std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); in TEST_P() 421 std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); in TEST_P() 440 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 469 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 472 for (int y = 0; y < getWindowHeight(); ++y) in TEST_P()
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D | S3TCTextureSizesTest.cpp | 93 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 98 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 103 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(0, 0, 123, 255)); in TEST_P() 108 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor(123, 0, 0, 255)); in TEST_P()
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D | SimpleOperationTest.cpp | 203 glScissor(getWindowWidth() / 4, getWindowHeight() / 4, getWindowWidth() / 2, in TEST_P() 204 getWindowHeight() / 2); in TEST_P() 215 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green); in TEST_P() 354 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 390 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 432 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in TEST_P() 457 const auto centerY = getWindowHeight() / 2; in TEST_P() 477 ASSERT_EQ(getWindowWidth(), getWindowHeight()); in testSetUp() 503 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in readPixels() 853 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::yellow); in TEST_P() [all …]
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D | BlendIntegerTest.cpp | 70 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, getWindowWidth(), getWindowHeight()); in runTest() 148 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT() 155 getWindowWidth(), getWindowHeight()); in runTestMRT() 161 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); in runTestMRT()
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D | OcclusionQueriesTest.cpp | 151 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 152 glScissor(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 167 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 168 glScissor(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 247 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, getWindowWidth(), getWindowHeight(), 0); in TEST_P() 485 glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P() 486 glScissor(0, 0, getWindowWidth() / 2, getWindowHeight()); in TEST_P()
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D | DepthStencilFormatsTest.cpp | 835 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 840 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, getWindowWidth(), getWindowHeight()); in TEST_P() 904 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in TEST_P() 910 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() 916 std::vector<GLuint> depthStencilData(getWindowWidth() * getWindowHeight(), 0x7fffffA9); in TEST_P() 919 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, getWindowWidth(), getWindowHeight(), 0, in TEST_P() 958 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 971 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::red); in TEST_P() 978 EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::black); in TEST_P() 1201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in TEST_P() [all …]
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D | D3DImageFormatConversionTest.cpp | 113 EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); in runTest() 115 EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); in runTest()
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D | PointSpritesTest.cpp | 412 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255); in TEST_P() 466 EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue); in TEST_P() 542 EXPECT_PIXEL_NEAR(getWindowWidth() / 2 + 2, getWindowHeight() / 2, 255, 0, 0, 255, 4); in TEST_P() 545 EXPECT_PIXEL_NEAR(getWindowWidth() / 2 - 2, getWindowHeight() / 2, 0, 0, 0, 0, 4); in TEST_P()
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D | TextureTest.cpp | 162 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, in setUpFramebuffer() 362 EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); in testFloatCopySubImage() 363 EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); in testFloatCopySubImage() 2011 int py = getWindowHeight() / 2; in TEST_P() 2141 int height = getWindowHeight(); in TEST_P() 2212 const int height = getWindowHeight(); in TEST_P() 2278 const GLuint height = getWindowHeight(); in TEST_P() 2354 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2367 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 2382 int height = getWindowHeight(); in TEST_P() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cDrawIndirectTests.cpp | 229 int getWindowHeight() in getWindowHeight() function in glcts::__anone9281a0a0111::DrawIndirectBase 237 height = std::min(getWindowHeight(), 4 * 16384 / width); // Height is 4 if width is capped in getDataSize() 600 float rasterSizeY = 2.0f / static_cast<float>(getWindowHeight()); in PointsGen() 624 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesGen() 635 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesAdjacencyGen() 648 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LineStripAdjacencyGen() 710 float jigY = 0.5f / getWindowHeight(); in TrianglesAdjacencyGen() 744 float jigY = 0.5f / getWindowHeight(); in TriangleStripAdjacencyGen() 2070 CColorArray bufferRef(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.1f, 0.2f, 0.3f, 1.0f)); in Run() 2071 CColorArray bufferTest(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.0f)); in Run() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttribBindingTests.cpp | 81 int getWindowHeight() in getWindowHeight() function in gl4cts::__anonb14fc6780111::VertexAttribBindingBase 351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 353 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run() 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 360 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0)… in Run() 3114 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 3115 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 3116 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run() 3128 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() [all …]
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