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Searched refs:glsl_level (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/compiler/translator/
Dbuiltin_function_declarations.txt24 // "glsl_level"
60 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"}
70 DEFAULT METADATA {"essl_level": "ESSL3_BUILTINS", "glsl_level": "GLSL1_3_BUILTINS"}
80 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"}
87 DEFAULT METADATA {"glsl_level": "GLSL4_BUILTINS"}
89 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"}
91 DEFAULT METADATA {"glsl_level": "GLSL4_BUILTINS"}
96 DEFAULT METADATA {"essl_level": "COMMON_BUILTINS", "glsl_level": "COMMON_BUILTINS"}
98 DEFAULT METADATA {"essl_level": "ESSL3_BUILTINS", "glsl_level": "GLSL1_3_BUILTINS"}
100 DEFAULT METADATA {"glsl_level": "GLSL4_BUILTINS"}
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Dgen_builtin_symbols.py755 def add_entry(self, essl_level, glsl_level, shader_type, name, symbol, essl_extension, argument
759 if glsl_level and glsl_level not in glsl_levels:
760 raise Exception('Unexpected glsl level: ' + str(glsl_level))
776 if glsl_level:
777 self.objs[name_hash]['glsl_level2'] = glsl_level
783 if glsl_level:
784 self.objs[name_hash]['glsl_level3'] = glsl_level
790 if glsl_level:
791 self.objs[name_hash]['glsl_level4'] = glsl_level
799 if glsl_level:
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/external/virglrenderer/tests/
Dtestvirgl.c308 uint32_t glsl_level; in testvirgl_get_glsl_level_from_caps() local
311 glsl_level = v1->glsl_level; in testvirgl_get_glsl_level_from_caps()
315 return glsl_level; in testvirgl_get_glsl_level_from_caps()
Dtest_virgl_cmd.c507 uint32_t glsl_level = testvirgl_get_glsl_level_from_caps(); in START_TEST() local
508 if (glsl_level < 150) { in START_TEST()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_screen.c163 return vscreen->caps.caps.v1.glsl_level; in virgl_get_param()
165 return MIN2(vscreen->caps.caps.v1.glsl_level, 140); in virgl_get_param()
283 if (vscreen->caps.caps.v1.glsl_level < 150) in virgl_get_param()
371 if (vscreen->caps.caps.v1.glsl_level < 150) in virgl_get_shader_param()
392 return vscreen->caps.caps.v1.glsl_level >= 130; in virgl_get_shader_param()
/external/minigbm/external/
Dvirgl_hw.h353 uint32_t glsl_level; member
/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_hw.h498 uint32_t glsl_level; member
/external/virglrenderer/src/
Dvirgl_hw.h530 uint32_t glsl_level; member
Dvrend_renderer.c9833 caps->v1.glsl_level = 120; in vrend_fill_caps_glsl_version()
9836 caps->v1.glsl_level = 310; in vrend_fill_caps_glsl_version()
9838 caps->v1.glsl_level = 130; in vrend_fill_caps_glsl_version()
9842 caps->v1.glsl_level = 130; in vrend_fill_caps_glsl_version()
9845 caps->v1.glsl_level = 140; in vrend_fill_caps_glsl_version()
9847 caps->v1.glsl_level = 150; in vrend_fill_caps_glsl_version()
9849 caps->v1.glsl_level = 10 * gl_ver; in vrend_fill_caps_glsl_version()
9852 if (caps->v1.glsl_level < 400) { in vrend_fill_caps_glsl_version()
9860 caps->v1.glsl_level = 400; in vrend_fill_caps_glsl_version()
9864 caps->v1.glsl_level = 410; in vrend_fill_caps_glsl_version()
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