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Searched refs:gs_header (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/freedreno/ir3/
Dir3_context.h93 struct ir3_instruction *gs_header; member
Dir3_compiler_nir.c1551 dst[0] = ctx->gs_header; in emit_intrinsic()
3315 ctx->gs_header = create_sysval_input(ctx, SYSTEM_VALUE_GS_HEADER_IR3, 0x1); in emit_instructions()
3325 ctx->gs_header = create_sysval_input(ctx, SYSTEM_VALUE_GS_HEADER_IR3, 0x1); in emit_instructions()
3329 ctx->gs_header = create_sysval_input(ctx, SYSTEM_VALUE_GS_HEADER_IR3, 0x1); in emit_instructions()
3578 if (ctx->gs_header) { in ir3_compile_shader_nir()
3582 ir3_create_collect(ctx, &ctx->gs_header, 1); in ir3_compile_shader_nir()
3706 } else if (ctx->gs_header) { in ir3_compile_shader_nir()
3712 ctx->gs_header->regs[0]->num = regid(0, 0); in ir3_compile_shader_nir()
3714 struct ir3_instruction *precolor[] = { ctx->gs_header, ctx->primitive_id }; in ir3_compile_shader_nir()