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Searched refs:gsampler2DArray (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp309 TType *gsampler2DArray = new TType(EbtGSampler2DArray); in InsertBuiltInFunctions() local
317 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); in InsertBuiltInFunctions()
324 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); in InsertBuiltInFunctions()
331 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); in InsertBuiltInFunctions()
357 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); in InsertBuiltInFunctions()
372 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); in InsertBuiltInFunctions()
379 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, f… in InsertBuiltInFunctions()
398 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, floa… in InsertBuiltInFunctions()
412 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); in InsertBuiltInFunctions()
416 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, … in InsertBuiltInFunctions()
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/external/skqp/src/sksl/
Dsksl.inc252 int3 textureSize($gsampler2DArray sampler, int lod);
263 float2 textureQueryLod($gsampler2DArray sampler, float2 P);
276 int textureQueryLevels($gsampler2DArray sampler);
309 $gfloat4 texture($gsampler2DArray sampler, float3 P);
310 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
360 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
377 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
378 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
388 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod);
396 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset);
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/external/angle/src/compiler/translator/
Dbuiltin_function_declarations.txt502 gvec4 texture(gsampler2DArray, vec3);
557 gvec4 textureLod(gsampler2DArray, vec3, float);
572 ivec3 textureSize(gsampler2DArray, int);
619 gvec4 texelFetch(gsampler2DArray, ivec3, int);
654 gvec4 textureGrad(gsampler2DArray, vec3, vec2, vec2);
683 int textureQueryLevels(gsampler2DArray);
701 gvec4 texture(gsampler2DArray, vec3, float);
738 vec2 textureQueryLod(gsampler2DArray, vec2);
753 gvec4 textureOffset(gsampler2DArray, vec3, ivec2);
783 gvec4 textureLodOffset(gsampler2DArray, vec3, float, ivec2);
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