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Searched refs:hasBuiltinInput (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Device/
DSetupProcessor.cpp62 bool vPosZW = (fragmentShader && fragmentShader->hasBuiltinInput(spv::BuiltInFragCoord)); in update()
DQuadRasterizer.cpp253 …return state.depthTestActive || (spirvShader && spirvShader->hasBuiltinInput(spv::BuiltInFragCoord… in interpolateZ()
/external/swiftshader/src/Pipeline/
DSpirvShader.hpp645 bool hasBuiltinInput(spv::BuiltIn b) const in hasBuiltinInput() function in sw::SpirvShader
DPixelRoutine.cpp77 …if(spirvShader->hasBuiltinInput(spv::BuiltInSampleId) || spirvShader->hasBuiltinInput(spv::BuiltIn… in quad()