Searched refs:hasBuiltinInput (Results 1 – 4 of 4) sorted by relevance
62 bool vPosZW = (fragmentShader && fragmentShader->hasBuiltinInput(spv::BuiltInFragCoord)); in update()
253 …return state.depthTestActive || (spirvShader && spirvShader->hasBuiltinInput(spv::BuiltInFragCoord… in interpolateZ()
645 bool hasBuiltinInput(spv::BuiltIn b) const in hasBuiltinInput() function in sw::SpirvShader
77 …if(spirvShader->hasBuiltinInput(spv::BuiltInSampleId) || spirvShader->hasBuiltinInput(spv::BuiltIn… in quad()