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Searched refs:has_bit (Results 1 – 5 of 5) sorted by relevance

/external/virglrenderer/src/
Dvrend_winsys_egl.c313 if (!has_bit(egl->extension_bits, EGL_MESA_IMAGE_DMA_BUF_EXPORT)) { in virgl_egl_get_fourcc_for_texture()
347 if (!has_bit(egl->extension_bits, EGL_MESA_IMAGE_DMA_BUF_EXPORT)) in virgl_egl_get_fd_for_texture2()
375 if (has_bit(egl->extension_bits, EGL_MESA_IMAGE_DMA_BUF_EXPORT)) { in virgl_egl_get_fd_for_texture()
380 } else if (has_bit(egl->extension_bits, EGL_MESA_DRM_IMAGE)) { in virgl_egl_get_fd_for_texture()
406 return has_bit(egl->extension_bits, EGL_KHR_GL_COLORSPACE); in virgl_has_egl_khr_gl_colorspace()
442 if (has_bit(egl->extension_bits, EGL_EXT_IMAGE_DMA_BUF_IMPORT_MODIFIERS)) { in virgl_egl_image_from_dmabuf()
554 return (egl && has_bit(egl->extension_bits, EGL_KHR_FENCE_SYNC_ANDROID)); in virgl_egl_supports_fences()
559 if (!egl || !has_bit(egl->extension_bits, EGL_KHR_FENCE_SYNC_ANDROID)) { in virgl_egl_fence_create()
Dvirgl_util.h41 static inline bool has_bit(uint32_t mask, uint32_t bit) in has_bit() function
Dvrend_renderer.c1857 if (!has_bit(res->storage_bits, VREND_STORAGE_GL_BUFFER) && in vrend_create_surface()
2193 if (!has_bit(view->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_create_sampler_view()
2979 if (!has_bit(view->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_set_single_sampler_view()
4220 if (has_bit(tview->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_draw_bind_samplers_shader()
4375 if (has_bit(iview->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_draw_bind_images_shader()
5725 if (has_bit(tex->base.storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_apply_sampler_state()
6058 if (has_bit(res->storage_bits, VREND_STORAGE_HOST_SYSTEM_MEMORY)) { in vrend_pipe_resource_attach_iov()
6069 if (has_bit(res->storage_bits, VREND_STORAGE_HOST_SYSTEM_MEMORY)) { in vrend_pipe_resource_detach_iov()
6918 if (gr->gbm_bo && !has_bit(gr->storage_bits, VREND_STORAGE_EGL_IMAGE)) in vrend_resource_alloc_texture()
6952 if (has_bit(gr->storage_bits, VREND_STORAGE_GL_IMMUTABLE) && in vrend_resource_alloc_texture()
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/external/mesa3d/src/freedreno/afuc/
Dasm.h53 bool has_bit : 1; member
Dparser.y97 instr->has_bit = true; in bit()