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Searched refs:inVar (Results 1 – 17 of 17) sorted by relevance

/external/ltp/testcases/network/rpc/rpc-tirpc/tests_pack/rpc_suite/rpc/rpc_stdcall_svc_sendreply/
Drpc_svc_sendreply.c40 char *simplePing(int inVar, SVCXPRT * transp);
87 char *simplePing(int inVar, SVCXPRT * transp) in simplePing() argument
90 result = inVar; in simplePing()
/external/ltp/testcases/network/rpc/rpc-tirpc/tests_pack/rpc_suite/rpc/rpc_stdcall_svc_freeargs/
Drpc_svc_freeargs_svc.c40 char *simplePing(int inVar, SVCXPRT * transp);
87 char *simplePing(int inVar, SVCXPRT * transp) in simplePing() argument
90 result = inVar; in simplePing()
/external/ltp/testcases/network/rpc/rpc-tirpc/tests_pack/rpc_suite/rpc/rpc_stdcall_svc_getargs/
Drpc_svc_getargs.c40 char *simplePing(int inVar, SVCXPRT * transp);
87 char *simplePing(int inVar, SVCXPRT * transp) in simplePing() argument
90 result = inVar; in simplePing()
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
D330comp.frag.out16 0:11 'inVar' ( smooth in 4-component vector of float)
19 0:? 'inVar' ( smooth in 4-component vector of float)
42 0:11 'inVar' ( smooth in 4-component vector of float)
45 0:? 'inVar' ( smooth in 4-component vector of float)
DconstErrors.frag.out21 0:? 'inVar' ( smooth in 4-component vector of float)
45 0:? 'inVar' ( smooth in 4-component vector of float)
D330.frag.out60 0:11 'inVar' ( smooth in 4-component vector of float)
78 0:24 'inVar' ( smooth in 4-component vector of float)
103 0:? 'inVar' ( smooth in 4-component vector of float)
163 0:11 'inVar' ( smooth in 4-component vector of float)
170 0:? 'inVar' ( smooth in 4-component vector of float)
/external/deqp-deps/glslang/Test/baseResults/
D330comp.frag.out16 0:11 'inVar' ( smooth in 4-component vector of float)
19 0:? 'inVar' ( smooth in 4-component vector of float)
42 0:11 'inVar' ( smooth in 4-component vector of float)
45 0:? 'inVar' ( smooth in 4-component vector of float)
DconstErrors.frag.out21 0:? 'inVar' ( smooth in 4-component vector of float)
45 0:? 'inVar' ( smooth in 4-component vector of float)
D330.frag.out60 0:11 'inVar' ( smooth in 4-component vector of float)
78 0:24 'inVar' ( smooth in 4-component vector of float)
103 0:? 'inVar' ( smooth in 4-component vector of float)
163 0:11 'inVar' ( smooth in 4-component vector of float)
170 0:? 'inVar' ( smooth in 4-component vector of float)
/external/angle/third_party/vulkan-deps/glslang/src/Test/
D330comp.frag3 in vec4 inVar;
11 gl_FragData[1] = inVar * gl_ModelViewMatrix;
DconstErrors.frag3 in vec4 inVar;
33 } s2 = S2(vec3(3.0), ivec2(3, constInt), mat2x4(1.0, 2.0, 3.0, inVar.x, 5.0, 6.0, 7.0, 8.0)); // E…
D330.frag3 in vec4 inVar;
11 gl_FragData[1] = inVar; // link ERROR: user output was used
24 outVar = inVar;
/external/deqp-deps/glslang/Test/
D330comp.frag3 in vec4 inVar;
11 gl_FragData[1] = inVar * gl_ModelViewMatrix;
DconstErrors.frag3 in vec4 inVar;
33 } s2 = S2(vec3(3.0), ivec2(3, constInt), mat2x4(1.0, 2.0, 3.0, inVar.x, 5.0, 6.0, 7.0, 8.0)); // E…
D330.frag3 in vec4 inVar;
11 gl_FragData[1] = inVar; // link ERROR: user output was used
24 outVar = inVar;
/external/ltp/testcases/network/rpc/rpc-tirpc/tests_pack/rpc_svc_1/
Drpc_svc_1.c96 char *simplePing(union u_argument *inVar, SVCXPRT * transp) in simplePing() argument
99 result = inVar->varInt; in simplePing()
103 char *svc_getcaller_test(union u_argument *inVar, SVCXPRT * transp) in svc_getcaller_test() argument
/external/deqp/framework/randomshaders/
DrsgShaderGenerator.cpp114 …Variable* inVar = state.getVariableManager().allocate(outVar->getType(), Variable::STORAGE_SHADER_… in genVertexPassthrough() local
117 state.getVariableManager().setValue(inVar, entry->getValueRange()); in genVertexPassthrough()
120 createAssignment(shader.getMain().getBody(), entry->getVariable(), inVar); in genVertexPassthrough()