1constErrors.frag 2ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions 3ERROR: 0:17: '' : array size must be a constant integer expression 4ERROR: 0:18: '' : array size must be a constant integer expression 5ERROR: 0:19: '' : array size must be a constant integer expression 6ERROR: 0:27: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2}' 7ERROR: 0:33: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}' 8ERROR: 6 compilation errors. No code generated. 9 10 11Shader version: 330 12ERROR: node is still EOpNull! 130:10 Function Definition: main( ( global void) 140:10 Function Parameters: 150:? Sequence 160:14 Sequence 170:14 move second child to first child ( temp int) 180:14 'a3' ( const (read only) int) 190:14 'uniformInt' ( uniform int) 200:? Linker Objects 210:? 'inVar' ( smooth in 4-component vector of float) 220:? 'outVar' ( out 4-component vector of float) 230:? 'constInt' ( const int) 240:? 3 (const int) 250:? 'uniformInt' ( uniform int) 260:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2}) 270:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 280:? 'f' ( const float) 290:? 3.000000 30 31 32Linked fragment stage: 33 34 35Shader version: 330 36ERROR: node is still EOpNull! 370:10 Function Definition: main( ( global void) 380:10 Function Parameters: 390:? Sequence 400:14 Sequence 410:14 move second child to first child ( temp int) 420:14 'a3' ( const (read only) int) 430:14 'uniformInt' ( uniform int) 440:? Linker Objects 450:? 'inVar' ( smooth in 4-component vector of float) 460:? 'outVar' ( out 4-component vector of float) 470:? 'constInt' ( const int) 480:? 3 (const int) 490:? 'uniformInt' ( uniform int) 500:? 's' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2}) 510:? 's2' ( temp structure{ global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 520:? 'f' ( const float) 530:? 3.000000 54 55