Searched refs:includeSystem (Results 1 – 8 of 8) sorted by relevance
/external/deqp-deps/glslang/StandAlone/ |
D | DirStackFileIncluder.h | 60 virtual IncludeResult* includeSystem(const char* headerName, in includeSystem() function
|
/external/angle/third_party/vulkan-deps/glslang/src/StandAlone/ |
D | DirStackFileIncluder.h | 61 virtual IncludeResult* includeSystem(const char* headerName, in includeSystem() function
|
/external/deqp-deps/glslang/glslang/CInterface/ |
D | glslang_c_interface.cpp | 106 virtual IncludeResult* includeSystem(const char* headerName, const char* includerName, in includeSystem() function in CallbackIncluder 117 return glslang::TShader::Includer::includeSystem(headerName, includerName, inclusionDepth); in includeSystem()
|
/external/angle/third_party/vulkan-deps/glslang/src/glslang/CInterface/ |
D | glslang_c_interface.cpp | 106 virtual IncludeResult* includeSystem(const char* headerName, const char* includerName, in includeSystem() function in CallbackIncluder 117 return glslang::TShader::Includer::includeSystem(headerName, includerName, inclusionDepth); in includeSystem()
|
/external/angle/third_party/vulkan-deps/glslang/src/glslang/Public/ |
D | ShaderLang.h | 622 virtual IncludeResult* includeSystem(const char* /*headerName*/, in includeSystem() function
|
/external/deqp-deps/glslang/glslang/Public/ |
D | ShaderLang.h | 601 virtual IncludeResult* includeSystem(const char* /*headerName*/, in includeSystem() function
|
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/preprocessor/ |
D | Pp.cpp | 672 …res = includer.includeSystem(filename.c_str(), currentSourceFile.c_str(), includeStack.size() + 1); in CPPinclude()
|
/external/deqp-deps/glslang/glslang/MachineIndependent/preprocessor/ |
D | Pp.cpp | 672 …res = includer.includeSystem(filename.c_str(), currentSourceFile.c_str(), includeStack.size() + 1); in CPPinclude()
|