1 // 2 // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. 3 // Copyright (C) 2017 Google, Inc. 4 // 5 // All rights reserved. 6 // 7 // Redistribution and use in source and binary forms, with or without 8 // modification, are permitted provided that the following conditions 9 // are met: 10 // 11 // Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // 14 // Redistributions in binary form must reproduce the above 15 // copyright notice, this list of conditions and the following 16 // disclaimer in the documentation and/or other materials provided 17 // with the distribution. 18 // 19 // Neither the name of 3Dlabs Inc. Ltd. nor the names of its 20 // contributors may be used to endorse or promote products derived 21 // from this software without specific prior written permission. 22 // 23 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 26 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 27 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 28 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 29 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 30 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 31 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 32 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 33 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 34 // POSSIBILITY OF SUCH DAMAGE. 35 // 36 37 #pragma once 38 39 #include <vector> 40 #include <string> 41 #include <fstream> 42 #include <algorithm> 43 #include <set> 44 45 #include "./../glslang/Public/ShaderLang.h" 46 47 // Default include class for normal include convention of search backward 48 // through the stack of active include paths (for nested includes). 49 // Can be overridden to customize. 50 class DirStackFileIncluder : public glslang::TShader::Includer { 51 public: DirStackFileIncluder()52 DirStackFileIncluder() : externalLocalDirectoryCount(0) { } 53 includeLocal(const char * headerName,const char * includerName,size_t inclusionDepth)54 virtual IncludeResult* includeLocal(const char* headerName, 55 const char* includerName, 56 size_t inclusionDepth) override 57 { 58 return readLocalPath(headerName, includerName, (int)inclusionDepth); 59 } 60 includeSystem(const char * headerName,const char *,size_t)61 virtual IncludeResult* includeSystem(const char* headerName, 62 const char* /*includerName*/, 63 size_t /*inclusionDepth*/) override 64 { 65 return readSystemPath(headerName); 66 } 67 68 // Externally set directories. E.g., from a command-line -I<dir>. 69 // - Most-recently pushed are checked first. 70 // - All these are checked after the parse-time stack of local directories 71 // is checked. 72 // - This only applies to the "local" form of #include. 73 // - Makes its own copy of the path. pushExternalLocalDirectory(const std::string & dir)74 virtual void pushExternalLocalDirectory(const std::string& dir) 75 { 76 directoryStack.push_back(dir); 77 externalLocalDirectoryCount = (int)directoryStack.size(); 78 } 79 releaseInclude(IncludeResult * result)80 virtual void releaseInclude(IncludeResult* result) override 81 { 82 if (result != nullptr) { 83 delete [] static_cast<tUserDataElement*>(result->userData); 84 delete result; 85 } 86 } 87 getIncludedFiles()88 virtual std::set<std::string> getIncludedFiles() 89 { 90 return includedFiles; 91 } 92 ~DirStackFileIncluder()93 virtual ~DirStackFileIncluder() override { } 94 95 protected: 96 typedef char tUserDataElement; 97 std::vector<std::string> directoryStack; 98 int externalLocalDirectoryCount; 99 std::set<std::string> includedFiles; 100 101 // Search for a valid "local" path based on combining the stack of include 102 // directories and the nominal name of the header. readLocalPath(const char * headerName,const char * includerName,int depth)103 virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth) 104 { 105 // Discard popped include directories, and 106 // initialize when at parse-time first level. 107 directoryStack.resize(depth + externalLocalDirectoryCount); 108 if (depth == 1) 109 directoryStack.back() = getDirectory(includerName); 110 111 // Find a directory that works, using a reverse search of the include stack. 112 for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) { 113 std::string path = *it + '/' + headerName; 114 std::replace(path.begin(), path.end(), '\\', '/'); 115 std::ifstream file(path, std::ios_base::binary | std::ios_base::ate); 116 if (file) { 117 directoryStack.push_back(getDirectory(path)); 118 includedFiles.insert(path); 119 return newIncludeResult(path, file, (int)file.tellg()); 120 } 121 } 122 123 return nullptr; 124 } 125 126 // Search for a valid <system> path. 127 // Not implemented yet; returning nullptr signals failure to find. readSystemPath(const char *)128 virtual IncludeResult* readSystemPath(const char* /*headerName*/) const 129 { 130 return nullptr; 131 } 132 133 // Do actual reading of the file, filling in a new include result. newIncludeResult(const std::string & path,std::ifstream & file,int length)134 virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const 135 { 136 char* content = new tUserDataElement [length]; 137 file.seekg(0, file.beg); 138 file.read(content, length); 139 return new IncludeResult(path, content, length, content); 140 } 141 142 // If no path markers, return current working directory. 143 // Otherwise, strip file name and return path leading up to it. getDirectory(const std::string path)144 virtual std::string getDirectory(const std::string path) const 145 { 146 size_t last = path.find_last_of("/\\"); 147 return last == std::string::npos ? "." : path.substr(0, last); 148 } 149 }; 150