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Searched refs:includerName (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/StandAlone/
DDirStackFileIncluder.h54 const char* includerName, in includeLocal() argument
57 return readLocalPath(headerName, includerName, (int)inclusionDepth); in includeLocal()
96 … virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth) in readLocalPath() argument
102 directoryStack.back() = getDirectory(includerName); in readLocalPath()
/external/angle/third_party/vulkan-deps/glslang/src/StandAlone/
DDirStackFileIncluder.h55 const char* includerName, in includeLocal() argument
58 return readLocalPath(headerName, includerName, (int)inclusionDepth); in includeLocal()
103 … virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth) in readLocalPath() argument
109 directoryStack.back() = getDirectory(includerName); in readLocalPath()
/external/deqp-deps/glslang/glslang/CInterface/
Dglslang_c_interface.cpp106 virtual IncludeResult* includeSystem(const char* headerName, const char* includerName, in includeSystem() argument
111 … this->callbacks.include_system(this->context, headerName, includerName, inclusionDepth); in includeSystem()
117 return glslang::TShader::Includer::includeSystem(headerName, includerName, inclusionDepth); in includeSystem()
120 virtual IncludeResult* includeLocal(const char* headerName, const char* includerName, in includeLocal() argument
125 … this->callbacks.include_local(this->context, headerName, includerName, inclusionDepth); in includeLocal()
131 return glslang::TShader::Includer::includeLocal(headerName, includerName, inclusionDepth); in includeLocal()
/external/angle/third_party/vulkan-deps/glslang/src/glslang/CInterface/
Dglslang_c_interface.cpp106 virtual IncludeResult* includeSystem(const char* headerName, const char* includerName, in includeSystem() argument
111 … this->callbacks.include_system(this->context, headerName, includerName, inclusionDepth); in includeSystem()
117 return glslang::TShader::Includer::includeSystem(headerName, includerName, inclusionDepth); in includeSystem()
120 virtual IncludeResult* includeLocal(const char* headerName, const char* includerName, in includeLocal() argument
125 … this->callbacks.include_local(this->context, headerName, includerName, inclusionDepth); in includeLocal()
131 return glslang::TShader::Includer::includeLocal(headerName, includerName, inclusionDepth); in includeLocal()