Searched refs:inidx (Results 1 – 2 of 2) sorted by relevance
1341 instr->input.inidx = n; in add_sysval_input_compmask()2962 if (in->input.inidx == n) { in setup_input()2970 input->input.inidx = n; in setup_input()3775 unsigned inidx = in->input.inidx; in ir3_compile_shader_nir() local3777 if (pre_assign_inputs && !so->inputs[inidx].sysval) { in ir3_compile_shader_nir()3778 if (VALIDREG(so->nonbinning->inputs[inidx].regid)) { in ir3_compile_shader_nir()3780 so->nonbinning->inputs[inidx].regid); in ir3_compile_shader_nir()3782 so->nonbinning->inputs[inidx].half); in ir3_compile_shader_nir()3784 so->inputs[inidx].regid = so->nonbinning->inputs[inidx].regid; in ir3_compile_shader_nir()3785 so->inputs[inidx].half = so->nonbinning->inputs[inidx].half; in ir3_compile_shader_nir()[all …]
301 int inidx; member