Searched refs:isTranslate (Results 1 – 17 of 17) sorted by relevance
301 SkASSERT(s.fInvMatrix.isTranslate()); in Clamp_S32_D32_nofilter_trans_shaderproc()363 SkASSERT(s.fInvMatrix.isTranslate()); in Repeat_S32_D32_nofilter_trans_shaderproc()436 if (s.fInvMatrix.isTranslate()) { in S32_D32_constX_shaderproc()471 if (!s.fInvMatrix.isTranslate() && in S32_D32_constX_shaderproc()549 if (!fBilerp && fInvMatrix.isTranslate() && !this->setupForTranslate()) { in chooseShaderProc32()558 if (!fInvMatrix.isTranslate()) { in chooseShaderProc32()
320 SkASSERT(s.fInvMatrix.isTranslate()); in clampx_nofilter_trans()372 SkASSERT(s.fInvMatrix.isTranslate()); in repeatx_nofilter_trans()409 SkASSERT(s.fInvMatrix.isTranslate()); in mirrorx_nofilter_trans()
73 return fDeviceToGlobal.isTranslate() && in isPixelAlignedToGlobal()
501 if (this->isTranslate()) { in invert()
11 SkDebugf("is translate: %s\n", matrix.isTranslate() ? "true" : "false"); in draw()
155 inline bool isTranslate() const { in isTranslate() function
242 bool isTranslate() const { return !(this->getType() & ~(kTranslate_Mask)); } in isTranslate() function
243 } else if (m.isTranslate()) { in ApplyMatrix()
62 SkASSERT(m.isTranslate()); in compare_pixel()
232 inline bool isTranslate() const { in isTranslate() function
179 bool isTranslate() const { return !(this->getType() & ~(kTranslate_Mask)); } in isTranslate() function
46 SkASSERT(m.isTranslate()); in compare_pixel()
492 if (this->isTranslate()) { in invert()
242 #SeeAlso setScale isTranslate setTranslate getType248 #Method bool isTranslate() const258 SkDebugf("is translate: %s\n", matrix.isTranslate() ? "true" : "false");
1811 if (transform.isTranslate()) { in AddGlyphs()
30 bool <a href='#SkMatrix_isTranslate'>isTranslate</a>() const;511 <a href='#SkMatrix_setScale'>setScale</a> <a href='#SkMatrix_isTranslate'>isTranslate</a> <a href='…518 bool <a href='#SkMatrix_isTranslate'>isTranslate</a>()const
1707 bool isTranslate() const;