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Searched refs:is_const_int32 (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_scopes.cpp46 bool is_int32 = false, is_const_int32 = false; in ValidateScope() local
48 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateScope()
55 if (!is_const_int32) { in ValidateScope()
71 if (is_const_int32 && !IsValidScope(value)) { in ValidateScope()
82 bool is_int32 = false, is_const_int32 = false; in ValidateExecutionScope() local
84 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateExecutionScope()
90 if (!is_const_int32) { in ValidateExecutionScope()
158 bool is_int32 = false, is_const_int32 = false; in ValidateMemoryScope() local
160 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateMemoryScope()
166 if (!is_const_int32) { in ValidateMemoryScope()
Dvalidate_misc.cpp50 bool is_int32 = false, is_const_int32 = false; in ValidateShaderClock() local
52 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateShaderClock()
53 if (is_const_int32 && value != SpvScopeSubgroup && value != SpvScopeDevice) { in ValidateShaderClock()
Dvalidate_memory_semantics.cpp31 bool is_int32 = false, is_const_int32 = false; in ValidateMemorySemantics() local
33 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(id); in ValidateMemorySemantics()
41 if (!is_const_int32) { in ValidateMemorySemantics()
/external/deqp-deps/SPIRV-Tools/source/val/
Dvalidate_scopes.cpp46 bool is_int32 = false, is_const_int32 = false; in ValidateScope() local
48 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateScope()
55 if (!is_const_int32) { in ValidateScope()
71 if (is_const_int32 && !IsValidScope(value)) { in ValidateScope()
82 bool is_int32 = false, is_const_int32 = false; in ValidateExecutionScope() local
84 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateExecutionScope()
90 if (!is_const_int32) { in ValidateExecutionScope()
158 bool is_int32 = false, is_const_int32 = false; in ValidateMemoryScope() local
160 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateMemoryScope()
166 if (!is_const_int32) { in ValidateMemoryScope()
Dvalidate_misc.cpp50 bool is_int32 = false, is_const_int32 = false; in ValidateShaderClock() local
52 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateShaderClock()
53 if (is_const_int32 && value != SpvScopeSubgroup && value != SpvScopeDevice) { in ValidateShaderClock()
Dvalidate_memory_semantics.cpp31 bool is_int32 = false, is_const_int32 = false; in ValidateMemorySemantics() local
33 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(id); in ValidateMemorySemantics()
41 if (!is_const_int32) { in ValidateMemorySemantics()
/external/angle/third_party/vulkan-deps/spirv-tools/src/source/val/
Dvalidate_scopes.cpp46 bool is_int32 = false, is_const_int32 = false; in ValidateScope() local
48 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateScope()
55 if (!is_const_int32) { in ValidateScope()
71 if (is_const_int32 && !IsValidScope(value)) { in ValidateScope()
82 bool is_int32 = false, is_const_int32 = false; in ValidateExecutionScope() local
84 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateExecutionScope()
90 if (!is_const_int32) { in ValidateExecutionScope()
190 bool is_int32 = false, is_const_int32 = false; in ValidateMemoryScope() local
192 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateMemoryScope()
198 if (!is_const_int32) { in ValidateMemoryScope()
Dvalidate_misc.cpp50 bool is_int32 = false, is_const_int32 = false; in ValidateShaderClock() local
52 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(scope); in ValidateShaderClock()
53 if (is_const_int32 && value != SpvScopeSubgroup && value != SpvScopeDevice) { in ValidateShaderClock()
Dvalidate_memory_semantics.cpp32 bool is_int32 = false, is_const_int32 = false; in ValidateMemorySemantics() local
34 std::tie(is_int32, is_const_int32, value) = _.EvalInt32IfConst(id); in ValidateMemorySemantics()
42 if (!is_const_int32) { in ValidateMemorySemantics()