Searched refs:kES3Required (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/ |
D | validationES3.cpp | 93 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformES3() 109 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformMatrixES3() 120 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteES3() 130 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteCountES3() 152 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyTexture3DCommon() 1470 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBeginQuery() 1481 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateEndQuery() 1492 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryiv() 1506 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryObjectuiv() 1522 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFramebufferTextureLayer() [all …]
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D | validationESEXT.cpp | 1132 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIivEXT() 1145 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIuivEXT() 1158 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetTexParameterIivEXT() 1171 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetTexParameterIuivEXT() 1184 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIivEXT() 1197 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIuivEXT() 1210 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexParameterIivEXT() 1223 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexParameterIuivEXT()
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D | validationES.cpp | 2629 context->validationError(GL_INVALID_VALUE, kES3Required); in ValidateUniformMatrix() 4385 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformuivRobustANGLE() 5094 context->validationError(GL_INVALID_ENUM, kES3Required); in ValidateGetFramebufferAttachmentParameterivBase() 6578 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetVertexAttribBase() 6997 context->validationError(GL_INVALID_ENUM, kES3Required); in ValidateTexParameterBase() 7308 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetActiveUniformBlockivBase() 7367 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterBase() 7498 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterBase() 7571 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInternalFormativBase()
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D | ErrorStrings.h | 111 MSG kES3Required = "OpenGL ES 3.0 Required."; variable
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D | validationES2.cpp | 5555 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetTexParameterIivOES() 5568 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetTexParameterIuivOES() 5689 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexParameterIivOES() 5702 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexParameterIuivOES() 6274 context->validationError(GL_INVALID_ENUM, kES3Required); in RecordBindTextureTypeError()
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