Searched refs:linearSamplerDesc (Results 1 – 1 of 1) sorted by relevance
619 D3D11_SAMPLER_DESC linearSamplerDesc; in initResources() local620 linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; in initResources()621 linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()622 linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()623 linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()624 linearSamplerDesc.MipLODBias = 0.0f; in initResources()625 linearSamplerDesc.MaxAnisotropy = 0; in initResources()626 linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; in initResources()627 linearSamplerDesc.BorderColor[0] = 0.0f; in initResources()628 linearSamplerDesc.BorderColor[1] = 0.0f; in initResources()[all …]