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Searched refs:linearSamplerDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp619 D3D11_SAMPLER_DESC linearSamplerDesc; in initResources() local
620 linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; in initResources()
621 linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()
622 linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()
623 linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()
624 linearSamplerDesc.MipLODBias = 0.0f; in initResources()
625 linearSamplerDesc.MaxAnisotropy = 0; in initResources()
626 linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; in initResources()
627 linearSamplerDesc.BorderColor[0] = 0.0f; in initResources()
628 linearSamplerDesc.BorderColor[1] = 0.0f; in initResources()
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