Searched refs:mDepthStencilStateKey (Results 1 – 2 of 2) sorted by relevance
272 mDepthStencilStateKey.depthTest = false; in ensureResourcesInitialized()273 mDepthStencilStateKey.depthMask = false; in ensureResourcesInitialized()274 mDepthStencilStateKey.depthFunc = GL_ALWAYS; in ensureResourcesInitialized()275 mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()276 mDepthStencilStateKey.stencilBackWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()277 mDepthStencilStateKey.stencilBackMask = 0; in ensureResourcesInitialized()278 mDepthStencilStateKey.stencilTest = false; in ensureResourcesInitialized()279 mDepthStencilStateKey.stencilMask = 0; in ensureResourcesInitialized()280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()[all …]
88 gl::DepthStencilState mDepthStencilStateKey; variable