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Searched refs:mDepthStencilStateKey (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp272 mDepthStencilStateKey.depthTest = false; in ensureResourcesInitialized()
273 mDepthStencilStateKey.depthMask = false; in ensureResourcesInitialized()
274 mDepthStencilStateKey.depthFunc = GL_ALWAYS; in ensureResourcesInitialized()
275 mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()
276 mDepthStencilStateKey.stencilBackWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()
277 mDepthStencilStateKey.stencilBackMask = 0; in ensureResourcesInitialized()
278 mDepthStencilStateKey.stencilTest = false; in ensureResourcesInitialized()
279 mDepthStencilStateKey.stencilMask = 0; in ensureResourcesInitialized()
280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
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DClear11.h88 gl::DepthStencilState mDepthStencilStateKey; variable