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Searched refs:mFramebufferID (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp415 mFramebufferID(id), in FramebufferGL()
423 ASSERT(mFramebufferID == 0); in ~FramebufferGL()
429 stateManager->deleteFramebuffer(mFramebufferID); in destroy()
430 mFramebufferID = 0; in destroy()
459 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
465 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidate()
494 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in invalidateSub()
510 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clear()
538 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferfv()
567 stateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); in clearBufferuiv()
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DFramebufferGL.h136 GLuint mFramebufferID; variable