/external/angle/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 39 mFunctions(functions), in ProgramGL() 47 ASSERT(mFunctions); in ProgramGL() 50 mProgramID = mFunctions->createProgram(); in ProgramGL() 55 mFunctions->deleteProgram(mProgramID); in ~ProgramGL() 73 mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength); in load() 90 mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength); in save() 94 mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat, in save() 121 if (mFunctions->programParameteri) in setBinaryRetrievableHint() 123 mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, in setBinaryRetrievableHint() 130 mFunctions->programParameteri(mProgramID, GL_PROGRAM_SEPARABLE, separable ? GL_TRUE : GL_FALSE); in setSeparable() [all …]
|
D | RendererGL.cpp | 143 mFunctions(std::move(functions)), in RendererGL() 153 ASSERT(mFunctions); in RendererGL() 156 nativegl_gl::InitializeFeatures(mFunctions.get(), &mFeatures); in RendererGL() 160 new StateManagerGL(mFunctions.get(), getNativeCaps(), getNativeExtensions(), mFeatures); in RendererGL() 161 mBlitter = new BlitGL(mFunctions.get(), mFeatures, mStateManager); in RendererGL() 162 mMultiviewClearer = new ClearMultiviewGL(mFunctions.get(), mStateManager); in RendererGL() 164 bool hasDebugOutput = mFunctions->isAtLeastGL(gl::Version(4, 3)) || in RendererGL() 165 mFunctions->hasGLExtension("GL_KHR_debug") || in RendererGL() 166 mFunctions->isAtLeastGLES(gl::Version(3, 2)) || in RendererGL() 167 mFunctions->hasGLESExtension("GL_KHR_debug"); in RendererGL() [all …]
|
D | BlitGL.cpp | 220 : mFunctions(functions), in BlitGL() 232 ASSERT(mFunctions); in BlitGL() 289 mFunctions->texImage2D(ToGLenum(target), static_cast<GLint>(level), internalFormat, in copyImageToLUMAWorkaroundTexture() 319 nativegl::GetCopyTexImageImageFormat(mFunctions, mFeatures, readFormat, readType); in copySubImageToLUMAWorkaroundTexture() 323 context, mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat, in copySubImageToLUMAWorkaroundTexture() 336 mFunctions->texParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle)); in copySubImageToLUMAWorkaroundTexture() 342 context, mFunctions->texImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat, in copySubImageToLUMAWorkaroundTexture() 348 ANGLE_GL_TRY(context, mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in copySubImageToLUMAWorkaroundTexture() 363 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubImageToLUMAWorkaroundTexture() 364 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, 1.0, 1.0)); in copySubImageToLUMAWorkaroundTexture() [all …]
|
D | QueryGL.cpp | 63 mFunctions(functions), in StandardQueryGL() 75 mFunctions->deleteQueries(1, &mActiveQuery); in ~StandardQueryGL() 82 mFunctions->deleteQueries(1, &id); in ~StandardQueryGL() 105 mFunctions->genQueries(1, &query); in queryCounter() 106 mFunctions->queryCounter(query, GL_TIMESTAMP); in queryCounter() 182 mFunctions->genQueries(1, &mActiveQuery); in resume() 200 mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT_AVAILABLE, &resultAvailable); in flush() 210 if (mFunctions->getQueryObjectui64v != nullptr) in flush() 213 mFunctions->getQueryObjectui64v(id, GL_QUERY_RESULT, &result); in flush() 219 mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT, &result); in flush() [all …]
|
D | FenceNVGL.cpp | 19 FenceNVGL::FenceNVGL(const FunctionsGL *functions) : FenceNVImpl(), mFunctions(functions) in FenceNVGL() 21 mFunctions->genFencesNV(1, &mFence); in FenceNVGL() 26 mFunctions->deleteFencesNV(1, &mFence); in ~FenceNVGL() 34 mFunctions->setFenceNV(mFence, condition); in set() 42 *outFinished = mFunctions->testFenceNV(mFence); in test() 48 mFunctions->finishFenceNV(mFence); in finish() 59 : FenceNVImpl(), mSyncObject(0), mFunctions(functions) in FenceNVSyncGL() 66 mFunctions->deleteSync(mSyncObject); in ~FenceNVSyncGL() 75 mSyncObject = mFunctions->fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in set() 84 ASSERT(mFunctions->isSync(mSyncObject)); in test() [all …]
|
D | ClearMultiviewGL.cpp | 21 : mFunctions(functions), mStateManager(stateManager), mFramebuffer(0u) in ClearMultiviewGL() 28 mFunctions->deleteFramebuffers(1, &mFramebuffer); in ~ClearMultiviewGL() 66 mFunctions->drawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); in clearLayeredFBO() 91 mFunctions->clear(mask); in genericClear() 94 mFunctions->clearBufferfv(buffer, drawbuffer, in genericClear() 98 mFunctions->clearBufferuiv(buffer, drawbuffer, in genericClear() 102 mFunctions->clearBufferiv(buffer, drawbuffer, reinterpret_cast<const GLint *>(values)); in genericClear() 105 mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil); in genericClear() 128 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachTextures() 142 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachTextures() [all …]
|
D | SamplerGL.cpp | 72 mFunctions(functions), in SamplerGL() 77 mFunctions->genSamplers(1, &mSamplerID); in SamplerGL() 93 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_FILTER… in syncState() 94 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAG_FILTER… in syncState() 95 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_S, &g… in syncState() 96 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_T, &g… in syncState() 97 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_R, &g… in syncState() 98 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_ANISOT… in syncState() 99 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_LOD, &… in syncState() 100 …SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_LOD, &… in syncState() [all …]
|
D | StateManagerGL.cpp | 76 : mFunctions(functions), in StateManagerGL() 151 mHasSeparateFramebufferBindings(mFunctions->isAtLeastGL(gl::Version(3, 0)) || 152 mFunctions->isAtLeastGLES(gl::Version(3, 0))), 163 ASSERT(mFunctions); 178 if (mFunctions->standard == STANDARD_GL_DESKTOP) 180 mFunctions->enable(GL_PROGRAM_POINT_SIZE); 185 if ((mFunctions->profile & GL_CONTEXT_CORE_PROFILE_BIT) == 0) 187 mFunctions->enable(GL_POINT_SPRITE); 195 mFunctions->primitiveRestartIndex(primitiveRestartIndex); 202 !nativegl::CanUseDefaultVertexArrayObject(mFunctions)) [all …]
|
D | TransformFeedbackGL.cpp | 27 mFunctions(functions), in TransformFeedbackGL() 34 mFunctions->genTransformFeedbacks(1, &mTransformFeedbackID); in TransformFeedbackGL() 90 ANGLE_GL_TRY(context, mFunctions->bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer() 97 mFunctions->bindBufferRange( in bindIndexedBuffer() 103 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer() 110 ANGLE_GL_TRY(context, mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, in bindIndexedBuffer() 136 mFunctions->beginTransformFeedback(gl::ToGLenum(primitiveMode)); in syncActiveState() 145 mFunctions->endTransformFeedback(); in syncActiveState() 161 mFunctions->pauseTransformFeedback(); in syncPausedState() 165 mFunctions->resumeTransformFeedback(); in syncPausedState()
|
D | SyncGL.cpp | 19 SyncGL::SyncGL(const FunctionsGL *functions) : SyncImpl(), mFunctions(functions), mSyncObject(0) in SyncGL() 21 ASSERT(mFunctions); in SyncGL() 32 mFunctions->deleteSync(mSyncObject); in onDestroy() 40 mSyncObject = mFunctions->fenceSync(condition, flags); in set() 53 *outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout); in clientWait() 60 mFunctions->waitSync(mSyncObject, flags, timeout); in serverWait() 67 mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult); in getStatus()
|
D | ProgramPipelineGL.cpp | 19 : ProgramPipelineImpl(data), mFunctions(functions), mProgramPipelineID(0) in ProgramPipelineGL() 21 ASSERT(mFunctions); in ProgramPipelineGL() 22 mFunctions->genProgramPipelines(1, &mProgramPipelineID); in ProgramPipelineGL() 29 mFunctions->deleteProgramPipelines(1, &mProgramPipelineID); in ~ProgramPipelineGL()
|
D | FenceNVGL.h | 35 const FunctionsGL *mFunctions; variable 55 const FunctionsGL *mFunctions; variable
|
D | RendererGL.h | 104 const FunctionsGL *getFunctions() const { return mFunctions.get(); } in getFunctions() 154 std::unique_ptr<FunctionsGL> mFunctions; variable
|
D | QueryGL.h | 62 const FunctionsGL *mFunctions; variable 97 const FunctionsGL *mFunctions; variable
|
D | ProgramPipelineGL.h | 29 const FunctionsGL *mFunctions;
|
D | SamplerGL.h | 34 const FunctionsGL *mFunctions;
|
/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | WindowSurfaceEAGL.mm | 41 const rx::FunctionsGL *mFunctions; field 62 mFunctions = functions; 87 mFunctions->genFramebuffers(1, &mReadFramebuffer); 104 mFunctions->getIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFBO); 106 mFunctions->bindFramebuffer(GL_FRAMEBUFFER, mReadFramebuffer); 107 mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 110 mFunctions->bindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); 111 mFunctions->bindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); 112 mFunctions->blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, 115 mFunctions->bindRenderbuffer(GL_RENDERBUFFER, texture.texture); [all …]
|
D | PbufferSurfaceEAGL.cpp | 32 mFunctions(renderer->getFunctions()), in PbufferSurfaceEAGL() 42 mFunctions->deleteRenderbuffers(1, &mColorRenderbuffer); in ~PbufferSurfaceEAGL() 47 mFunctions->deleteRenderbuffers(1, &mDSRenderbuffer); in ~PbufferSurfaceEAGL() 54 mFunctions->genRenderbuffers(1, &mColorRenderbuffer); in initialize() 56 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 58 mFunctions->genRenderbuffers(1, &mDSRenderbuffer); in initialize() 60 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
|
/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 30 mFunctions(renderer->getFunctions()), in PbufferSurfaceCGL() 40 mFunctions->deleteRenderbuffers(1, &mColorRenderbuffer); in ~PbufferSurfaceCGL() 45 mFunctions->deleteRenderbuffers(1, &mDSRenderbuffer); in ~PbufferSurfaceCGL() 52 mFunctions->genRenderbuffers(1, &mColorRenderbuffer); in initialize() 54 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize() 56 mFunctions->genRenderbuffers(1, &mDSRenderbuffer); in initialize() 58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
|
D | WindowSurfaceCGL.mm | 32 const rx::FunctionsGL *mFunctions; field 54 mFunctions = functions; 113 mFunctions->genFramebuffers(1, &mReadFramebuffer); 128 mFunctions->getIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFBO); 130 mFunctions->bindFramebuffer(GL_FRAMEBUFFER, mReadFramebuffer); 131 mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 134 mFunctions->bindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); 135 mFunctions->bindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO); 136 mFunctions->blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width, 159 mFunctions(renderer->getFunctions()), [all …]
|
/external/angle/src/compiler/translator/ |
D | BuiltInFunctionEmulator.cpp | 71 return (mFunctions.size() == 0); in isOutputEmpty() 76 for (const auto &function : mFunctions) in outputEmulatedFunctions() 118 for (size_t i = 0; i < mFunctions.size(); ++i) in setFunctionCalled() 120 if (mFunctions[i] == uniqueId) in setFunctionCalled() 129 mFunctions.push_back(uniqueId); in setFunctionCalled() 146 mFunctions.clear(); in cleanup()
|
D | CallDAG.cpp | 35 for (auto &it : mFunctions) in assignIndices() 52 ASSERT(mFunctions.size() == mCurrentIndex + skipped); in assignIndices() 63 for (auto &it : mFunctions) in fillDataStructures() 104 mCurrentFunction = &mFunctions[node->getFunction()->uniqueId().get()]; in visitFunctionDefinition() 122 auto &record = mFunctions[node->getFunction()->uniqueId().get()]; in visitFunctionPrototype() 132 auto it = mFunctions.find(node->getFunction()->uniqueId().get()); in visitAggregate() 133 ASSERT(it != mFunctions.end()); in visitAggregate() 254 std::map<int, CreatorFunctionData> mFunctions; member in sh::CallDAG::CallDAGCreator
|
D | BuiltInFunctionEmulator.h | 72 std::vector<int> mFunctions; variable
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTextureClampTests.cpp | 208 mFunctions.push_back(f); in init() 214 mFunctions.push_back(f); in init() 223 mFunctions.push_back(f); in init() 231 mFunctions.push_back(f); in init() 536 mFunctions.push_back(f); in init() 546 mFunctions.push_back(f); in init() 552 mFunctions.push_back(f); in init() 560 mFunctions.push_back(f); in init() 569 mFunctions.push_back(f); in init() 579 mFunctions.push_back(f); in init() [all …]
|
/external/angle/src/libANGLE/renderer/gl/egl/android/ |
D | DisplayAndroid.cpp | 503 FunctionsEGL *mFunctions; member in rx::WorkerContextAndroid 510 : mContext(context), mFunctions(functions), mPbuffer(pbuffer) in WorkerContextAndroid() 515 mFunctions->destroyContext(mContext); in ~WorkerContextAndroid() 520 if (mFunctions->makeCurrent(mPbuffer, mContext) == EGL_FALSE) in makeCurrent() 530 mFunctions->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT); in unmakeCurrent()
|