Searched refs:mPixelShaderKey (Results 1 – 2 of 2) sorted by relevance
1149 mPixelShaderKey.resize(pixelShaderKeySize); in load()1153 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); in load()1154 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); in load()1155 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); in load()1156 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputLocation); in load()1157 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); in load()1437 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; in save()1550 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth, in getPixelExecutableForCachedOutputLayout()1733 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache); in updateCachedOutputLayoutFromShader()2126 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey); in link()[all …]
184 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } in getPixelShaderKey()545 std::vector<PixelShaderOutputVariable> mPixelShaderKey; variable