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Searched refs:mPixelShaderKey (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1149 mPixelShaderKey.resize(pixelShaderKeySize); in load()
1153 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); in load()
1154 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); in load()
1155 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); in load()
1156 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputLocation); in load()
1157 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); in load()
1437 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; in save()
1550 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth, in getPixelExecutableForCachedOutputLayout()
1733 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache); in updateCachedOutputLayoutFromShader()
2126 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey); in link()
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DProgramD3D.h184 const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } in getPixelShaderKey()
545 std::vector<PixelShaderOutputVariable> mPixelShaderKey; variable