Searched refs:mShaderConstants (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 882 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute() 1227 mShaderConstants.setMultiviewWriteToViewportIndex(0.0f); in handleMultiviewDrawFramebufferChange() 1500 mShaderConstants.onViewportChange(viewport, adjustViewport, is9_3, mCurPresentPathFastEnabled); in syncViewport() 1924 mShaderConstants.init(caps); in ensureInitialized() 2240 if (mShaderConstants.onFirstVertexChange(firstVertexOnChange)) in updateState() 2670 mShaderConstants.onSamplerChange(type, index, *texture, samplerState); in setSamplerState() 2724 mShaderConstants.onImageChange(type, index, imageUnit); in setImageState() 3403 size_t requiredSize = mShaderConstants.getRequiredBufferSize(shaderType); in applyDriverUniformsForShader() 3436 ANGLE_TRY(mShaderConstants.updateBuffer(context, mRenderer, shaderType, *mProgramD3D, in applyDriverUniformsForShader() 3499 size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::ShaderType::Compute); in applyComputeUniforms() [all …]
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D | StateManager11.h | 500 ShaderConstants11 mShaderConstants; variable
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