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Searched refs:mShaderConstants (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp882 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute()
1227 mShaderConstants.setMultiviewWriteToViewportIndex(0.0f); in handleMultiviewDrawFramebufferChange()
1500 mShaderConstants.onViewportChange(viewport, adjustViewport, is9_3, mCurPresentPathFastEnabled); in syncViewport()
1924 mShaderConstants.init(caps); in ensureInitialized()
2240 if (mShaderConstants.onFirstVertexChange(firstVertexOnChange)) in updateState()
2670 mShaderConstants.onSamplerChange(type, index, *texture, samplerState); in setSamplerState()
2724 mShaderConstants.onImageChange(type, index, imageUnit); in setImageState()
3403 size_t requiredSize = mShaderConstants.getRequiredBufferSize(shaderType); in applyDriverUniformsForShader()
3436 ANGLE_TRY(mShaderConstants.updateBuffer(context, mRenderer, shaderType, *mProgramD3D, in applyDriverUniformsForShader()
3499 size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::ShaderType::Compute); in applyComputeUniforms()
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DStateManager11.h500 ShaderConstants11 mShaderConstants; variable