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Searched refs:mVertex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp480 mVertex.multiviewWriteToViewportIndex = index; in setMultiviewWriteToViewportIndex()
498 mVertex.viewAdjust[0] = static_cast<float>((glViewport.width - dxViewport.Width) + in onViewportChange()
501 mVertex.viewAdjust[1] = static_cast<float>((glViewport.height - dxViewport.Height) + in onViewportChange()
504 mVertex.viewAdjust[2] = static_cast<float>(glViewport.width) / dxViewport.Width; in onViewportChange()
505 mVertex.viewAdjust[3] = static_cast<float>(glViewport.height) / dxViewport.Height; in onViewportChange()
515 mVertex.viewCoords[0] = mPixel.viewCoords[0]; in onViewportChange()
516 mVertex.viewCoords[1] = mPixel.viewCoords[1]; in onViewportChange()
517 mVertex.viewCoords[2] = mPixel.viewCoords[2]; in onViewportChange()
518 mVertex.viewCoords[3] = mPixel.viewCoords[3]; in onViewportChange()
526 mVertex.depthRange[0] = zNear; in onViewportChange()
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DStateManager11.h155 Vertex mVertex; variable