Searched refs:mVertex (Results 1 – 2 of 2) sorted by relevance
480 mVertex.multiviewWriteToViewportIndex = index; in setMultiviewWriteToViewportIndex()498 mVertex.viewAdjust[0] = static_cast<float>((glViewport.width - dxViewport.Width) + in onViewportChange()501 mVertex.viewAdjust[1] = static_cast<float>((glViewport.height - dxViewport.Height) + in onViewportChange()504 mVertex.viewAdjust[2] = static_cast<float>(glViewport.width) / dxViewport.Width; in onViewportChange()505 mVertex.viewAdjust[3] = static_cast<float>(glViewport.height) / dxViewport.Height; in onViewportChange()515 mVertex.viewCoords[0] = mPixel.viewCoords[0]; in onViewportChange()516 mVertex.viewCoords[1] = mPixel.viewCoords[1]; in onViewportChange()517 mVertex.viewCoords[2] = mPixel.viewCoords[2]; in onViewportChange()518 mVertex.viewCoords[3] = mPixel.viewCoords[3]; in onViewportChange()526 mVertex.depthRange[0] = zNear; in onViewportChange()[all …]
155 Vertex mVertex; variable