Searched refs:m_curToken (Results 1 – 4 of 4) sorted by relevance
58 : m_curToken (TOKEN_INCOMPLETE) in Tokenizer()71 m_curToken = TOKEN_INCOMPLETE; in clear()94 if (m_curToken == TOKEN_INCOMPLETE) in feed()110 if (m_curToken != TOKEN_INCOMPLETE) in advance()113 DE_ASSERT(m_curToken != TOKEN_END_OF_STRING); in advance()116 if (m_curToken == TOKEN_TAG_END || in advance()117 m_curToken == TOKEN_EMPTY_ELEMENT_END || in advance()118 m_curToken == TOKEN_PROCESSING_INSTRUCTION_END || in advance()119 m_curToken == TOKEN_COMMENT || in advance()120 m_curToken == TOKEN_ENTITY) in advance()[all …]
94 Token getToken (void) const { return m_curToken; } in getToken()96 …Uint8 getTokenByte (int offset) const { DE_ASSERT(m_curToken != TOKEN_INCOMPLETE && m_curToken… in getTokenByte()128 Token m_curToken; //!< Current token. member in xe::xml::Tokenizer205 DE_ASSERT(m_curToken != TOKEN_INCOMPLETE && m_curToken != TOKEN_END_OF_STRING); in getTokenStr()213 DE_ASSERT(m_curToken != TOKEN_INCOMPLETE && m_curToken != TOKEN_END_OF_STRING); in appendTokenStr()
188 Token m_curToken; member in deqp::sl::ShaderParser193 : m_testCtx(testCtx), m_renderCtx(renderCtx), m_curPtr(DE_NULL), m_curToken(TOKEN_LAST) in ShaderParser()345 m_curToken = TOKEN_INVALID; in advanceToken()366 m_curToken = TOKEN_EOF; in advanceToken()423 m_curToken = TOKEN_IDENTIFIER; in advanceToken()429 m_curToken = s_named[ndx].token; in advanceToken()456 m_curToken = TOKEN_FLOAT_LITERAL; in advanceToken()461 m_curToken = TOKEN_INT_LITERAL; in advanceToken()482 m_curToken = TOKEN_SHADER_SOURCE; in advanceToken()503 m_curToken = TOKEN_STRING; in advanceToken()[all …]
402 Token m_curToken; member in glu::sl::ShaderParser412 , m_curToken (TOKEN_LAST) in ShaderParser()545 m_curToken = TOKEN_INVALID; in advanceToken()566 m_curToken = TOKEN_EOF; in advanceToken()636 m_curToken = TOKEN_IDENTIFIER; in advanceToken()642 m_curToken = s_named[ndx].token; in advanceToken()669 m_curToken = TOKEN_FLOAT_LITERAL; in advanceToken()674 m_curToken = TOKEN_INT_LITERAL; in advanceToken()695 m_curToken = TOKEN_SHADER_SOURCE; in advanceToken()716 m_curToken = TOKEN_STRING; in advanceToken()[all …]