Searched refs:m_tex2D (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 94 m_tex2D[unit] = tex2D; in bindTexture() 105 for (map<int, const glu::Texture2D*>::const_iterator i = m_tex2D.begin(); i != m_tex2D.end(); i++) in getBindings2D() 126 , m_tex2D (DE_NULL) in RandomShaderCase() 133 delete m_tex2D; in ~RandomShaderCase() 296 if (!m_tex2D) in getTex2D() 298 …m_tex2D = new glu::Texture2D(m_renderCtx, TEXTURE_2D_FORMAT, TEXTURE_2D_DATA_TYPE, TEXTURE_2D_WIDT… in getTex2D() 300 m_tex2D->getRefTexture().allocLevel(0); in getTex2D() 301 …tcu::fillWithComponentGradients(m_tex2D->getRefTexture().getLevel(0), tcu::Vec4(-1.0f, -1.0f, -1.0… in getTex2D() 302 m_tex2D->upload(); in getTex2D() 305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D() [all …]
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D | glsRandomShaderCase.hpp | 74 std::map<int, const glu::Texture2D*> m_tex2D; member in deqp::gls::TextureManager 111 glu::Texture2D* m_tex2D; member in deqp::gls::RandomShaderCase
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 619 const SharedPtr<tcu::Texture2D> m_tex2D; member in deqp::gles31::Functional::__anondc4033860111::LayeredImage 630 …, m_tex2D (type == TEXTURETYPE_2D ? SharedPtr<tcu::Texture2D> (newOneLevelTexture2D (format,… in LayeredImage() 648 m_tex2D != DE_NULL || in LayeredImage() 658 : m_type == TEXTURETYPE_2D ? m_tex2D->getLevel(0) in setPixel() 684 : m_type == TEXTURETYPE_2D ? m_tex2D->getLevel(0) in getAccessInternal()
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