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Searched refs:makeShader (Results 1 – 25 of 185) sorted by relevance

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/external/skia/gm/
Druntimeshader.cpp77 p.setShader(builder.makeShader(&localM, true)); in onDraw()
86 return img->makeShader(SkSamplingOptions(), scale);
118 return surf->makeImageSnapshot()->makeShader(SkSamplingOptions()); in make_threshold()
167 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
213 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
251 builder.child("input") = fMandrill->makeShader(sampling); in onDraw()
254 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
321 builder.child("input") = fMandrill->makeShader(sampling); in onDraw()
329 builder.child("color_cube") = fIdentityCube->makeShader(sampling, normalize); in onDraw()
330 paint.setShader(builder.makeShader(nullptr, true)); in onDraw()
[all …]
Dlocalmatriximageshader.cpp39 sk_sp<SkShader> redImageShader = redImage->makeShader(SkSamplingOptions(), &translate);
48 sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkSamplingOptions(), &rotate);
61 paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
64 paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix));
74 p.setShader(image->makeShader(SkSamplingOptions(SkCubicResampler::Mitchell()))
Dlocalmatrixshader.cpp55 return img->makeShader(SkSamplingOptions(), inner)->makeWithLocalMatrix(outer); in __anonbb83141a0102()
60 …return img->makeShader(SkSamplingOptions())->makeWithLocalMatrix(inner)->makeWithLocalMatrix(outer… in __anonbb83141a0202()
67 img->makeShader(SkSamplingOptions(), inner)) in __anonbb83141a0302()
75 … img->makeShader(SkSamplingOptions())->makeWithLocalMatrix(inner)) in __anonbb83141a0402()
159 auto s1 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
165 auto s2 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
171 auto s3 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
176 auto s4 = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions())
Dbitmapshader.cpp78 paint.setShader(fImage->makeShader(SkSamplingOptions(), s)); in onDraw()
100 paint.setShader(fMask->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onDraw()
138 paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror,
Dbadpaint.cpp42 fPaints.back().setShader(emptyBmp.makeShader(SkSamplingOptions())); in onOnceBeforeDraw()
46 fPaints.back().setShader(blueBmp.makeShader(SkSamplingOptions(), badMatrix)); in onOnceBeforeDraw()
Dsubsetshader.cpp41 paint.setShader(leftBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix));
43 paint.setShader(rightBitmap.makeShader(tm, tm, SkSamplingOptions(), matrix));
Dxfermodes2.cpp113 fBG = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), lm); in onOnceBeforeDraw()
126 fSrc = srcBmp.makeShader(SkSamplingOptions()); in onOnceBeforeDraw()
138 fDst = dstBmp.makeShader(SkSamplingOptions()); in onOnceBeforeDraw()
Dfilterbug.cpp71 p1.setShader(fTop->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onDraw()
94 p3.setShader(fBot->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in onDraw()
Dtilemodes.cpp52 paint->setShader(bm.makeShader(tmx, tmy, SkSamplingOptions(fm))); in setup()
173 return bm.makeShader(tx, ty, SkSamplingOptions()); in make_bm()
277 paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(kNone_SkFilterQuality))); in __anondb7ca7a90202()
281 paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(kLow_SkFilterQuality))); in __anondb7ca7a90302()
285 paint->setShader(img->makeShader(tx, ty, SkSamplingOptions(kHigh_SkFilterQuality))); in __anondb7ca7a90402()
Dgradient_matrix.cpp79 sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&), in draw_gradients()
101 paint.setShader(makeShader(*ptsArray, shaderMat)); in draw_gradients()
Drectangletexture.cpp180 clampPaint.setShader(fGradImgs[i]->makeShader(s)); in onDraw()
186 repeatPaint.setShader(fGradImgs[i]->makeShader(SkTileMode::kRepeat, in onDraw()
221 paint.setShader(fSmallImg->makeShader(static_cast<SkTileMode>(tx), in onDraw()
Dcomplexclip.cpp214 auto sh = img->makeShader(SkSamplingOptions());
241 canvas->clipShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
251 auto sh = img->makeShader(SkSamplingOptions());
396 auto imgShader = img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in __anona5dab5430302()
452 auto shader = image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
Druntimeintrinsics.cpp130 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot()
352 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_comp_mult()
390 draw_shader(canvas, builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false)); in plot_matrix_inverse()
478 effect->makeShader(uniforms, in plot_bvec()
/external/skqp/gm/
Dlocalmatriximageshader.cpp30 sk_sp<SkShader> redImageShader = redImage->makeShader(&translate);
39 sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate);
52 paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
55 paint.setShader(image->makeShader(mode[0], mode[1], &matrix));
66 p.setShader(image->makeShader()->makeWithLocalMatrix(m));
Dlocalmatrixshader.cpp42 return img->makeShader(&inner)->makeWithLocalMatrix(outer); in __anon1a544d110102()
47 return img->makeShader()->makeWithLocalMatrix(inner)->makeWithLocalMatrix(outer); in __anon1a544d110202()
53 img->makeShader(&inner), in __anon1a544d110302()
61 img->makeShader()->makeWithLocalMatrix(inner), in __anon1a544d110402()
Dgradient_matrix.cpp79 sk_sp<SkShader> (*makeShader)(const SkPoint[2], const SkMatrix&), in draw_gradients()
101 paint.setShader(makeShader(*ptsArray, shaderMat)); in draw_gradients()
/external/skia/tests/
DShaderOpacityTest.cpp24 auto shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
32 shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
38 shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
44 shader = bmp.makeShader(SkSamplingOptions()); in test_bitmap()
DPictureShaderTest.cpp33 paint.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in DEF_TEST()
44 paint.setShader(makePicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in DEF_TEST()
92 paint.setShader(picture->makeShader(m, m, SkFilterMode::kNearest)); in DEF_TEST()
DSkRuntimeEffectTest.cpp281 auto shader = fBuilder->makeShader(nullptr, false); in test()
339 return bmp.makeShader(SkSamplingOptions()); in make_RGBW_shader()
451 auto shader_0 = b.makeShader(nullptr, false); in DEF_TEST()
454 auto shader_1 = b.makeShader(nullptr, true); in DEF_TEST()
483 auto shader = b.makeShader(nullptr, false); in DEF_TEST()
534 sk_sp<SkShader> child = childEffect->makeShader(/*uniforms=*/nullptr, &nullChild, in test_RuntimeEffectStructNameReuse()
DShaderTest.cpp48 auto shader0 = bm.makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST()
49 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST()
/external/skia/include/core/
DSkBitmap.h1119 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions&,
1122 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling, in makeShader() function
1124 return this->makeShader(tmx, tmy, sampling, &localMatrix); in makeShader()
1127 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling,
1129 return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, localMatrix);
1132 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling, in makeShader() function
1134 return this->makeShader(sampling, &localMatrix); in makeShader()
DSkImage.h663 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions&,
666 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling, in makeShader() function
668 return this->makeShader(tmx, tmy, sampling, &lm); in makeShader()
670 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling, const SkMatrix& lm) const { in makeShader() function
671 return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, &lm); in makeShader()
673 sk_sp<SkShader> makeShader(const SkSamplingOptions& sampling,
675 return this->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, sampling, lm);
DSkPicture.h230 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, SkFilterMode mode,
233 sk_sp<SkShader> makeShader(SkTileMode tmx, SkTileMode tmy, SkFilterMode mode) const { in makeShader() function
234 return this->makeShader(tmx, tmy, mode, nullptr, nullptr); in makeShader()
/external/skia/docs/examples/
DUnpremulGPU.cpp29 paint.setShader(premulImage->makeShader(tile, tile, SkSamplingOptions())); in draw()
32 paint.setShader(unpremulImage->makeShader(tile, tile, SkSamplingOptions())); in draw()
/external/skia/bench/
DShaderMaskFilterBench.cpp24 return surface->makeImageSnapshot()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in make_bitmap_shader()
36 return recorder.finishRecordingAsPicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, in make_picture_shader()

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