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Searched refs:maskB4Q (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp165 maskB4Q[i][0] = -(i >> 0 & 1); in Constants()
166 maskB4Q[i][1] = -(i >> 1 & 1); in Constants()
167 maskB4Q[i][2] = -(i >> 2 & 1); in Constants()
168 maskB4Q[i][3] = -(i >> 3 & 1); in Constants()
169 maskB4Q[i][4] = -(i >> 0 & 1); in Constants()
170 maskB4Q[i][5] = -(i >> 1 & 1); in Constants()
171 maskB4Q[i][6] = -(i >> 2 & 1); in Constants()
172 maskB4Q[i][7] = -(i >> 3 & 1); in Constants()
174 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants()
175 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants()
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DConstants.hpp36 byte8 maskB4Q[16]; member
DPixelRoutine.cpp789 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask); in writeStencil()
818 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask); in stencilOperation()
823 pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask); in stencilOperation()
1664 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); in writeColor()
1682 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); in writeColor()
1715 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1731 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1756 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
1776 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor()
1793 current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q) + 8 * xMask); in writeColor()
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/external/swiftshader/src/Pipeline/
DConstants.cpp167 maskB4Q[i][0] = -(i >> 0 & 1); in Constants()
168 maskB4Q[i][1] = -(i >> 1 & 1); in Constants()
169 maskB4Q[i][2] = -(i >> 2 & 1); in Constants()
170 maskB4Q[i][3] = -(i >> 3 & 1); in Constants()
171 maskB4Q[i][4] = -(i >> 0 & 1); in Constants()
172 maskB4Q[i][5] = -(i >> 1 & 1); in Constants()
173 maskB4Q[i][6] = -(i >> 2 & 1); in Constants()
174 maskB4Q[i][7] = -(i >> 3 & 1); in Constants()
176 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants()
177 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants()
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DConstants.hpp38 byte8 maskB4Q[16]; member
DPixelRoutine.cpp766 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * cMask); in writeStencil()
796 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * zMask); in stencilOperation()
801 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * sMask); in stencilOperation()
1560 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[bgraWriteMask][0])); in writeColor()
1587 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
1620 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
1639 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor()
2357 packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | in writeColor()
2491 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
2700 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
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