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/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.matrix.frag3 in mat3x4 m1;
4 in mat3x4 m2;
13 mat3x4 sum34;
27 sum34 = mat3x4(dm);
42 sum34 += mat3x4(f);
43 sum34 += mat3x4(v3, f, v3, f, v3, f);
Dspv.matrix2.frag8 in mat3x4 un34;
21 mat3x4 m34 = outerProduct(v, u);
23 m34 += mat3x4(4.3);
Dmatrix2.frag8 uniform mat3x4 un34;
21 mat3x4 m34 = outerProduct(v, u);
23 m34 += mat3x4(4.3);
Dspv.ext.IntersectShader.rint19 mat3x4 v13 = gl_ObjectToWorld3x4EXT;
20 mat3x4 v14 = gl_WorldToObject3x4EXT;
Dspv.ext.AnyHitShader.rahit23 mat3x4 v16 = gl_ObjectToWorld3x4EXT;
24 mat3x4 v17 = gl_WorldToObject3x4EXT;
Dspv.ext.ClosestHitShader.rchit24 mat3x4 v16 = gl_ObjectToWorld3x4EXT;
25 mat3x4 v17 = gl_WorldToObject3x4EXT;
Dmatrix.frag11 uniform mat3x4 un34;
38 mat3x4 m34 = outerProduct(v, u);
/external/deqp-deps/glslang/Test/
Dspv.matrix.frag3 in mat3x4 m1;
4 in mat3x4 m2;
13 mat3x4 sum34;
27 sum34 = mat3x4(dm);
42 sum34 += mat3x4(f);
43 sum34 += mat3x4(v3, f, v3, f, v3, f);
Dspv.matrix2.frag8 in mat3x4 un34;
21 mat3x4 m34 = outerProduct(v, u);
23 m34 += mat3x4(4.3);
Dmatrix2.frag8 uniform mat3x4 un34;
21 mat3x4 m34 = outerProduct(v, u);
23 m34 += mat3x4(4.3);
Dspv.ext.IntersectShader.rint19 mat3x4 v13 = gl_ObjectToWorld3x4EXT;
20 mat3x4 v14 = gl_WorldToObject3x4EXT;
Dspv.ext.AnyHitShader.rahit23 mat3x4 v16 = gl_ObjectToWorld3x4EXT;
24 mat3x4 v17 = gl_WorldToObject3x4EXT;
Dspv.ext.ClosestHitShader.rchit24 mat3x4 v16 = gl_ObjectToWorld3x4EXT;
25 mat3x4 v17 = gl_WorldToObject3x4EXT;
Dmatrix.frag11 uniform mat3x4 un34;
38 mat3x4 m34 = outerProduct(v, u);
/external/deqp-deps/amber/tests/cases/
Dcompute_mat3x4.vkscript19 mat3x4 transform0;
23 mat3x4 transform1;
37 # Fill mat3x4 using mat3x4
39 ssbo 0:0 subdata mat3x4 0 1.0 0.0 0.0 0.0 \
43 uniform ubo 0:1 mat3x4 0 1.0 0.0 0.0 0.0 \
Dcompute_push_const_mat3x4.vkscript19 mat3x4 transform0;
23 mat3x4 transform1;
37 # Fill mat3x4 using mat3x4
39 ssbo 0:0 subdata mat3x4 0 1.0 0.0 0.0 0.0 \
43 uniform mat3x4 0 1.0 0.0 0.0 0.0 \
Dcompute_mat3x4float.vkscript19 mat3x4 transform0;
23 mat3x4 transform1;
38 # Fill mat3x4 using float
Dcompute_push_const_mat3x4float.vkscript19 mat3x4 transform0;
23 mat3x4 transform1;
38 # Fill mat3x4 using float
/external/skia/tests/sksl/shared/
DMatricesNonsquare.glsl9 mat3x4 m34 = mat3x4(34.0);
24 mat3x4 _3_m34 = mat3x4(34.0);
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dconversions.test5091mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0…
5104 out0 = mat3x4(in0);
5307mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0…
5320 out0 = mat3x4(in0);
5523mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(2.0, 0…
5536 out0 = mat3x4(in0);
5739 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4
5752 out0 = mat3x4(in0);
5959 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4
5972 out0 = mat3x4(in0);
[all …]
/external/deqp/data/gles3/shaders/
Dconversions.test6151mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0…
6164 out0 = mat3x4(in0);
6367mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0…
6380 out0 = mat3x4(in0);
6583mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(2.0, 0…
6596 out0 = mat3x4(in0);
6799 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4
6812 out0 = mat3x4(in0);
7019 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4
7032 out0 = mat3x4(in0);
[all …]
/external/deqp/data/gles31/shaders/es31/
Dlinkage_tessellation_uniform_types.test471 case mat3x4
473 desc "uniform of type mat3x4"
477 …uniform mat3x4 val0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1…
478 uniform mat3x4 val1 = [ mat3x4(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ];
479 …output mat3x4 out0 = [ mat3x4(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0…
492 out mediump mat3x4 tc_out[];
502 in mediump mat3x4 tc_out[];
503 out mediump mat3x4 te_out;
514 in mat3x4 te_out;
Dlinkage_tessellation_varying_types.test489 case mat3x4
491 desc "varying of type mat3x4"
495 …input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0,…
496 …output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.…
501 out mediump mat3x4 vtx_var;
511 in mediump mat3x4 vtx_var[];
512 out mediump mat3x4 tc_out[];
522 in mediump mat3x4 tc_out[];
523 out mediump mat3x4 te_out;
534 in mat3x4 te_out;
/external/deqp/data/gles31/shaders/es32/
Dlinkage_tessellation_uniform_types.test480 case mat3x4
482 desc "uniform of type mat3x4"
485 …uniform mat3x4 val0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1…
486 uniform mat3x4 val1 = [ mat3x4(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ];
487 …output mat3x4 out0 = [ mat3x4(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0…
500 out mediump mat3x4 tc_out[];
510 in mediump mat3x4 tc_out[];
511 out mediump mat3x4 te_out;
522 in mat3x4 te_out;
Dlinkage_tessellation_varying_types.test498 case mat3x4
500 desc "varying of type mat3x4"
503 …input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0,…
504 …output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.…
509 out mediump mat3x4 vtx_var;
519 in mediump mat3x4 vtx_var[];
520 out mediump mat3x4 tc_out[];
530 in mediump mat3x4 tc_out[];
531 out mediump mat3x4 te_out;
542 in mat3x4 te_out;

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