/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.matrix.frag | 3 in mat3x4 m1; 4 in mat3x4 m2; 13 mat3x4 sum34; 27 sum34 = mat3x4(dm); 42 sum34 += mat3x4(f); 43 sum34 += mat3x4(v3, f, v3, f, v3, f);
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D | spv.matrix2.frag | 8 in mat3x4 un34; 21 mat3x4 m34 = outerProduct(v, u); 23 m34 += mat3x4(4.3);
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D | matrix2.frag | 8 uniform mat3x4 un34; 21 mat3x4 m34 = outerProduct(v, u); 23 m34 += mat3x4(4.3);
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D | spv.ext.IntersectShader.rint | 19 mat3x4 v13 = gl_ObjectToWorld3x4EXT; 20 mat3x4 v14 = gl_WorldToObject3x4EXT;
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D | spv.ext.AnyHitShader.rahit | 23 mat3x4 v16 = gl_ObjectToWorld3x4EXT; 24 mat3x4 v17 = gl_WorldToObject3x4EXT;
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D | spv.ext.ClosestHitShader.rchit | 24 mat3x4 v16 = gl_ObjectToWorld3x4EXT; 25 mat3x4 v17 = gl_WorldToObject3x4EXT;
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D | matrix.frag | 11 uniform mat3x4 un34; 38 mat3x4 m34 = outerProduct(v, u);
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/external/deqp-deps/glslang/Test/ |
D | spv.matrix.frag | 3 in mat3x4 m1; 4 in mat3x4 m2; 13 mat3x4 sum34; 27 sum34 = mat3x4(dm); 42 sum34 += mat3x4(f); 43 sum34 += mat3x4(v3, f, v3, f, v3, f);
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D | spv.matrix2.frag | 8 in mat3x4 un34; 21 mat3x4 m34 = outerProduct(v, u); 23 m34 += mat3x4(4.3);
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D | matrix2.frag | 8 uniform mat3x4 un34; 21 mat3x4 m34 = outerProduct(v, u); 23 m34 += mat3x4(4.3);
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D | spv.ext.IntersectShader.rint | 19 mat3x4 v13 = gl_ObjectToWorld3x4EXT; 20 mat3x4 v14 = gl_WorldToObject3x4EXT;
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D | spv.ext.AnyHitShader.rahit | 23 mat3x4 v16 = gl_ObjectToWorld3x4EXT; 24 mat3x4 v17 = gl_WorldToObject3x4EXT;
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D | spv.ext.ClosestHitShader.rchit | 24 mat3x4 v16 = gl_ObjectToWorld3x4EXT; 25 mat3x4 v17 = gl_WorldToObject3x4EXT;
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D | matrix.frag | 11 uniform mat3x4 un34; 38 mat3x4 m34 = outerProduct(v, u);
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/external/deqp-deps/amber/tests/cases/ |
D | compute_mat3x4.vkscript | 19 mat3x4 transform0; 23 mat3x4 transform1; 37 # Fill mat3x4 using mat3x4 39 ssbo 0:0 subdata mat3x4 0 1.0 0.0 0.0 0.0 \ 43 uniform ubo 0:1 mat3x4 0 1.0 0.0 0.0 0.0 \
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D | compute_push_const_mat3x4.vkscript | 19 mat3x4 transform0; 23 mat3x4 transform1; 37 # Fill mat3x4 using mat3x4 39 ssbo 0:0 subdata mat3x4 0 1.0 0.0 0.0 0.0 \ 43 uniform mat3x4 0 1.0 0.0 0.0 0.0 \
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D | compute_mat3x4float.vkscript | 19 mat3x4 transform0; 23 mat3x4 transform1; 38 # Fill mat3x4 using float
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D | compute_push_const_mat3x4float.vkscript | 19 mat3x4 transform0; 23 mat3x4 transform1; 38 # Fill mat3x4 using float
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/external/skia/tests/sksl/shared/ |
D | MatricesNonsquare.glsl | 9 mat3x4 m34 = mat3x4(34.0); 24 mat3x4 _3_m34 = mat3x4(34.0);
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | conversions.test | 5091 …mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0… 5104 out0 = mat3x4(in0); 5307 …mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0… 5320 out0 = mat3x4(in0); 5523 …mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(2.0, 0… 5536 out0 = mat3x4(in0); 5739 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4… 5752 out0 = mat3x4(in0); 5959 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4… 5972 out0 = mat3x4(in0); [all …]
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/external/deqp/data/gles3/shaders/ |
D | conversions.test | 6151 …mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0… 6164 out0 = mat3x4(in0); 6367 …mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(1.0, 0… 6380 out0 = mat3x4(in0); 6583 …mat3x4 out0 = [ mat3x4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat3x4(2.0, 0… 6596 out0 = mat3x4(in0); 6799 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4… 6812 out0 = mat3x4(in0); 7019 …output mat3x4 out0 = [ mat3x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | mat3x4… 7032 out0 = mat3x4(in0); [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | linkage_tessellation_uniform_types.test | 471 case mat3x4 473 desc "uniform of type mat3x4" 477 …uniform mat3x4 val0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1… 478 uniform mat3x4 val1 = [ mat3x4(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ]; 479 …output mat3x4 out0 = [ mat3x4(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0… 492 out mediump mat3x4 tc_out[]; 502 in mediump mat3x4 tc_out[]; 503 out mediump mat3x4 te_out; 514 in mat3x4 te_out;
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D | linkage_tessellation_varying_types.test | 489 case mat3x4 491 desc "varying of type mat3x4" 495 …input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0,… 496 …output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.… 501 out mediump mat3x4 vtx_var; 511 in mediump mat3x4 vtx_var[]; 512 out mediump mat3x4 tc_out[]; 522 in mediump mat3x4 tc_out[]; 523 out mediump mat3x4 te_out; 534 in mat3x4 te_out;
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/external/deqp/data/gles31/shaders/es32/ |
D | linkage_tessellation_uniform_types.test | 480 case mat3x4 482 desc "uniform of type mat3x4" 485 …uniform mat3x4 val0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1… 486 uniform mat3x4 val1 = [ mat3x4(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ]; 487 …output mat3x4 out0 = [ mat3x4(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0… 500 out mediump mat3x4 tc_out[]; 510 in mediump mat3x4 tc_out[]; 511 out mediump mat3x4 te_out; 522 in mat3x4 te_out;
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D | linkage_tessellation_varying_types.test | 498 case mat3x4 500 desc "varying of type mat3x4" 503 …input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0,… 504 …output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.… 509 out mediump mat3x4 vtx_var; 519 in mediump mat3x4 vtx_var[]; 520 out mediump mat3x4 tc_out[]; 530 in mediump mat3x4 tc_out[]; 531 out mediump mat3x4 te_out; 542 in mat3x4 te_out;
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