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1#version 460
2#extension GL_EXT_ray_tracing : enable
3#extension GL_KHR_shader_subgroup_basic : enable
4layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
5void main()
6{
7	uvec3 v0 = gl_LaunchIDEXT;
8	uvec3 v1 = gl_LaunchSizeEXT;
9	int v2 = gl_PrimitiveID;
10	int v3 = gl_InstanceID;
11	int v4 = gl_InstanceCustomIndexEXT;
12	vec3 v5 = gl_WorldRayOriginEXT;
13	vec3 v6 = gl_WorldRayDirectionEXT;
14	vec3 v7 = gl_ObjectRayOriginEXT;
15	vec3 v8 = gl_ObjectRayDirectionEXT;
16	float v9 = gl_RayTminEXT;
17	float v10 = gl_RayTmaxEXT;
18	float v11 = gl_HitTEXT;
19	uint v12 = gl_HitKindEXT;
20	mat4x3 v13 = gl_ObjectToWorldEXT;
21	mat4x3 v14 = gl_WorldToObjectEXT;
22    int v15 = gl_GeometryIndexEXT;
23    mat3x4 v16 = gl_ObjectToWorld3x4EXT;
24    mat3x4 v17 = gl_WorldToObject3x4EXT;
25	incomingPayload = vec4(0.5f);
26	if (v2 == 1) {
27	    ignoreIntersectionEXT;
28	    v0.x++;
29	}
30	incomingPayload.x += float(gl_SubgroupSize);
31	terminateRayEXT;
32}
33