/external/deqp-deps/amber/tests/cases/ |
D | compute_push_const_mat4x3.vkscript | 19 mat4x3 transform0; 23 mat4x3 transform1; 37 # Fill mat4x3 using mat4x3 39 ssbo 0:0 subdata mat4x3 0 1.0 0.0 0.0 \ 44 uniform mat4x3 0 1.0 0.0 0.0 \
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D | compute_mat4x3.vkscript | 19 mat4x3 transform0; 23 mat4x3 transform1; 37 # Fill mat4x3 using mat4x3 39 ssbo 0:0 subdata mat4x3 0 1.0 0.0 0.0 \ 44 uniform ubo 0:1 mat4x3 0 1.0 0.0 0.0 \
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D | compute_mat4x3float.vkscript | 19 mat4x3 transform0; 23 mat4x3 transform1; 38 # Fill mat4x3 using float
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D | compute_push_const_mat4x3float.vkscript | 19 mat4x3 transform0; 23 mat4x3 transform1; 38 # Fill mat4x3 using float
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/external/skia/tests/sksl/shared/ |
D | MatricesNonsquare.glsl | 11 mat4x3 m43 = mat4x3(44.0); 26 mat4x3 _5_m43 = mat4x3(44.0);
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.IntersectShader.rint | 17 mat4x3 v11 = gl_ObjectToWorldNV; 18 mat4x3 v12 = gl_WorldToObjectNV;
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D | spv.ext.IntersectShader.rint | 17 mat4x3 v11 = gl_ObjectToWorldEXT; 18 mat4x3 v12 = gl_WorldToObjectEXT;
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D | spv.AnyHitShader.rahit | 19 mat4x3 v13 = gl_ObjectToWorldNV; 20 mat4x3 v14 = gl_WorldToObjectNV;
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D | spv.ClosestHitShader.rchit | 21 mat4x3 v13 = gl_ObjectToWorldNV; 22 mat4x3 v14 = gl_WorldToObjectNV;
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D | spv.ext.AnyHitShader.rahit | 20 mat4x3 v13 = gl_ObjectToWorldEXT; 21 mat4x3 v14 = gl_WorldToObjectEXT;
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D | spv.MissShader_Errors.rmiss | 9 mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage 10 mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
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D | spv.ext.ClosestHitShader.rchit | 21 mat4x3 v13 = gl_ObjectToWorldEXT; 22 mat4x3 v14 = gl_WorldToObjectEXT;
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D | spv.ext.MissShader_Errors.rmiss | 9 mat4x3 e10 = gl_ObjectToWorldEXT; // ERROR, unsupported builtin in stage 10 mat4x3 e11 = gl_WorldToObjectEXT; // ERROR, unsupported builtin in stage
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/external/deqp-deps/glslang/Test/ |
D | spv.IntersectShader.rint | 17 mat4x3 v11 = gl_ObjectToWorldNV; 18 mat4x3 v12 = gl_WorldToObjectNV;
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D | spv.ext.IntersectShader.rint | 17 mat4x3 v11 = gl_ObjectToWorldEXT; 18 mat4x3 v12 = gl_WorldToObjectEXT;
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D | spv.AnyHitShader.rahit | 19 mat4x3 v13 = gl_ObjectToWorldNV; 20 mat4x3 v14 = gl_WorldToObjectNV;
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D | spv.ext.AnyHitShader.rahit | 20 mat4x3 v13 = gl_ObjectToWorldEXT; 21 mat4x3 v14 = gl_WorldToObjectEXT;
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D | spv.ClosestHitShader.rchit | 21 mat4x3 v13 = gl_ObjectToWorldNV; 22 mat4x3 v14 = gl_WorldToObjectNV;
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D | spv.MissShader_Errors.rmiss | 9 mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage 10 mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
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D | spv.ext.MissShader_Errors.rmiss | 9 mat4x3 e10 = gl_ObjectToWorldEXT; // ERROR, unsupported builtin in stage 10 mat4x3 e11 = gl_WorldToObjectEXT; // ERROR, unsupported builtin in stage
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D | spv.ext.ClosestHitShader.rchit | 21 mat4x3 v13 = gl_ObjectToWorldEXT; 22 mat4x3 v14 = gl_WorldToObjectEXT;
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | conversions.test | 5043 …mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0… 5056 out0 = mat4x3(in0); 5259 …mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0… 5272 out0 = mat4x3(in0); 5475 …mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(2.0, 0… 5488 out0 = mat4x3(in0); 5691 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3… 5704 out0 = mat4x3(in0); 5911 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3… 5924 out0 = mat4x3(in0); [all …]
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/external/deqp/data/gles3/shaders/ |
D | conversions.test | 6103 …mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0… 6116 out0 = mat4x3(in0); 6319 …mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0… 6332 out0 = mat4x3(in0); 6535 …mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(2.0, 0… 6548 out0 = mat4x3(in0); 6751 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3… 6764 out0 = mat4x3(in0); 6971 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3… 6984 out0 = mat4x3(in0); [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | linkage_tessellation_uniform_types.test | 575 case mat4x3 577 desc "uniform of type mat4x3" 581 …uniform mat4x3 val0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1… 582 uniform mat4x3 val1 = [ mat4x3(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ]; 583 …output mat4x3 out0 = [ mat4x3(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0… 596 out mediump mat4x3 tc_out[]; 606 in mediump mat4x3 tc_out[]; 607 out mediump mat4x3 te_out; 618 in mat4x3 te_out;
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/external/deqp/data/gles31/shaders/es32/ |
D | linkage_tessellation_uniform_types.test | 582 case mat4x3 584 desc "uniform of type mat4x3" 587 …uniform mat4x3 val0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1… 588 uniform mat4x3 val1 = [ mat4x3(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ]; 589 …output mat4x3 out0 = [ mat4x3(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0… 602 out mediump mat4x3 tc_out[]; 612 in mediump mat4x3 tc_out[]; 613 out mediump mat4x3 te_out; 624 in mat4x3 te_out;
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