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/external/deqp-deps/amber/tests/cases/
Dcompute_push_const_mat4x3.vkscript19 mat4x3 transform0;
23 mat4x3 transform1;
37 # Fill mat4x3 using mat4x3
39 ssbo 0:0 subdata mat4x3 0 1.0 0.0 0.0 \
44 uniform mat4x3 0 1.0 0.0 0.0 \
Dcompute_mat4x3.vkscript19 mat4x3 transform0;
23 mat4x3 transform1;
37 # Fill mat4x3 using mat4x3
39 ssbo 0:0 subdata mat4x3 0 1.0 0.0 0.0 \
44 uniform ubo 0:1 mat4x3 0 1.0 0.0 0.0 \
Dcompute_mat4x3float.vkscript19 mat4x3 transform0;
23 mat4x3 transform1;
38 # Fill mat4x3 using float
Dcompute_push_const_mat4x3float.vkscript19 mat4x3 transform0;
23 mat4x3 transform1;
38 # Fill mat4x3 using float
/external/skia/tests/sksl/shared/
DMatricesNonsquare.glsl11 mat4x3 m43 = mat4x3(44.0);
26 mat4x3 _5_m43 = mat4x3(44.0);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.IntersectShader.rint17 mat4x3 v11 = gl_ObjectToWorldNV;
18 mat4x3 v12 = gl_WorldToObjectNV;
Dspv.ext.IntersectShader.rint17 mat4x3 v11 = gl_ObjectToWorldEXT;
18 mat4x3 v12 = gl_WorldToObjectEXT;
Dspv.AnyHitShader.rahit19 mat4x3 v13 = gl_ObjectToWorldNV;
20 mat4x3 v14 = gl_WorldToObjectNV;
Dspv.ClosestHitShader.rchit21 mat4x3 v13 = gl_ObjectToWorldNV;
22 mat4x3 v14 = gl_WorldToObjectNV;
Dspv.ext.AnyHitShader.rahit20 mat4x3 v13 = gl_ObjectToWorldEXT;
21 mat4x3 v14 = gl_WorldToObjectEXT;
Dspv.MissShader_Errors.rmiss9 mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
10 mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
Dspv.ext.ClosestHitShader.rchit21 mat4x3 v13 = gl_ObjectToWorldEXT;
22 mat4x3 v14 = gl_WorldToObjectEXT;
Dspv.ext.MissShader_Errors.rmiss9 mat4x3 e10 = gl_ObjectToWorldEXT; // ERROR, unsupported builtin in stage
10 mat4x3 e11 = gl_WorldToObjectEXT; // ERROR, unsupported builtin in stage
/external/deqp-deps/glslang/Test/
Dspv.IntersectShader.rint17 mat4x3 v11 = gl_ObjectToWorldNV;
18 mat4x3 v12 = gl_WorldToObjectNV;
Dspv.ext.IntersectShader.rint17 mat4x3 v11 = gl_ObjectToWorldEXT;
18 mat4x3 v12 = gl_WorldToObjectEXT;
Dspv.AnyHitShader.rahit19 mat4x3 v13 = gl_ObjectToWorldNV;
20 mat4x3 v14 = gl_WorldToObjectNV;
Dspv.ext.AnyHitShader.rahit20 mat4x3 v13 = gl_ObjectToWorldEXT;
21 mat4x3 v14 = gl_WorldToObjectEXT;
Dspv.ClosestHitShader.rchit21 mat4x3 v13 = gl_ObjectToWorldNV;
22 mat4x3 v14 = gl_WorldToObjectNV;
Dspv.MissShader_Errors.rmiss9 mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage
10 mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage
Dspv.ext.MissShader_Errors.rmiss9 mat4x3 e10 = gl_ObjectToWorldEXT; // ERROR, unsupported builtin in stage
10 mat4x3 e11 = gl_WorldToObjectEXT; // ERROR, unsupported builtin in stage
Dspv.ext.ClosestHitShader.rchit21 mat4x3 v13 = gl_ObjectToWorldEXT;
22 mat4x3 v14 = gl_WorldToObjectEXT;
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dconversions.test5043mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0…
5056 out0 = mat4x3(in0);
5259mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0…
5272 out0 = mat4x3(in0);
5475mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(2.0, 0…
5488 out0 = mat4x3(in0);
5691 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3
5704 out0 = mat4x3(in0);
5911 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3
5924 out0 = mat4x3(in0);
[all …]
/external/deqp/data/gles3/shaders/
Dconversions.test6103mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0…
6116 out0 = mat4x3(in0);
6319mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(1.0, 0…
6332 out0 = mat4x3(in0);
6535mat4x3 out0 = [ mat4x3(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x3(2.0, 0…
6548 out0 = mat4x3(in0);
6751 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3
6764 out0 = mat4x3(in0);
6971 …output mat4x3 out0 = [ mat4x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0) | mat4x3
6984 out0 = mat4x3(in0);
[all …]
/external/deqp/data/gles31/shaders/es31/
Dlinkage_tessellation_uniform_types.test575 case mat4x3
577 desc "uniform of type mat4x3"
581 …uniform mat4x3 val0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1…
582 uniform mat4x3 val1 = [ mat4x3(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ];
583 …output mat4x3 out0 = [ mat4x3(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0…
596 out mediump mat4x3 tc_out[];
606 in mediump mat4x3 tc_out[];
607 out mediump mat4x3 te_out;
618 in mat4x3 te_out;
/external/deqp/data/gles31/shaders/es32/
Dlinkage_tessellation_uniform_types.test582 case mat4x3
584 desc "uniform of type mat4x3"
587 …uniform mat4x3 val0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1…
588 uniform mat4x3 val1 = [ mat4x3(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5) ];
589 …output mat4x3 out0 = [ mat4x3(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0…
602 out mediump mat4x3 tc_out[];
612 in mediump mat4x3 tc_out[];
613 out mediump mat4x3 te_out;
624 in mat4x3 te_out;

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