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Searched refs:multiSampleCount (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelProgram.cpp29 for(auto i = 1u; i < state.multiSampleCount; i++) in maskAny()
47 for(auto i = 1u; i < state.multiSampleCount; i++) in maskAny()
82 if((state.multiSampleCount > 1) && (sampleId >= 0)) in setBuiltins()
139 unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount; in applyShader()
184 …SIMD::Float(((sampleId >= 0) && (state.multiSampleCount > 1)) ? Constants::VkSampleLocations4[samp… in applyShader()
186 …SIMD::Float(((sampleId >= 0) && (state.multiSampleCount > 1)) ? Constants::VkSampleLocations4[samp… in applyShader()
195 …ader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets, state.multiSampleCount); in applyShader()
197 if((sampleId < 0) || (sampleId == static_cast<int>(state.multiSampleCount - 1))) in applyShader()
258 for(unsigned int q = 1; q < state.multiSampleCount; q++) in alphaTest()
269 unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount; in rasterOperation()
DSpirvShader.hpp787 …sMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount = 0) const;
921 unsigned int multiSampleCount, in EmitState() argument
929 , multiSampleCount(multiSampleCount) in EmitState()
991 unsigned int getMultiSampleCount() const { return multiSampleCount; } in getMultiSampleCount()
1027 const unsigned int multiSampleCount = 0; member in sw::SpirvShader::EmitState
DSetupRoutine.cpp186 For(Int q = 0, q < state.multiSampleCount, q++) in generate()
DPixelRoutine.cpp88 unsigned int numSampleRenders = perSampleShading ? state.multiSampleCount : 1; in quad()
94 unsigned int sampleLoopEnd = perSampleShading ? sampleId + 1 : state.multiSampleCount; in quad()
200 if(perSampleShading && (state.multiSampleCount > 1)) in quad()
617 unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount; in alphaToCoverage()
DSpirvShader.cpp1633 …tomicsMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount) const in emit()
1635 …LaneMask, storesAndAtomicsMask, descriptorSets, robustBufferAccess, multiSampleCount, executionMod… in emit()
/external/swiftshader/src/Device/
DQuadRasterizer.cpp55 primitive += sizeof(Primitive) * state.multiSampleCount; in generate()
104 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize()
117 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize()
128 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
179 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
193 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
DSetupProcessor.cpp76 state.multiSampleCount = pipelineState.getSampleCount(); in update()
77 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
DPixelProcessor.cpp136 state.multiSampleCount = static_cast<unsigned int>(pipelineState.getSampleCount()); in update()
138 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
DSetupProcessor.hpp59 unsigned int multiSampleCount : 3; // 1, 2 or 4 member
DPixelProcessor.hpp87 unsigned int multiSampleCount; member
DRenderer.cpp661 int ms = state.multiSampleCount; in setupSolidTriangles()
706 int ms = state.multiSampleCount; in setupWireframeTriangles()
761 int ms = state.multiSampleCount; in setupPointTriangles()
807 int ms = state.multiSampleCount; in setupLines()
828 int ms = state.multiSampleCount; in setupPoints()