Searched refs:multiSampleCount (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | PixelProgram.cpp | 29 for(auto i = 1u; i < state.multiSampleCount; i++) in maskAny() 47 for(auto i = 1u; i < state.multiSampleCount; i++) in maskAny() 82 if((state.multiSampleCount > 1) && (sampleId >= 0)) in setBuiltins() 139 unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount; in applyShader() 184 …SIMD::Float(((sampleId >= 0) && (state.multiSampleCount > 1)) ? Constants::VkSampleLocations4[samp… in applyShader() 186 …SIMD::Float(((sampleId >= 0) && (state.multiSampleCount > 1)) ? Constants::VkSampleLocations4[samp… in applyShader() 195 …ader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets, state.multiSampleCount); in applyShader() 197 if((sampleId < 0) || (sampleId == static_cast<int>(state.multiSampleCount - 1))) in applyShader() 258 for(unsigned int q = 1; q < state.multiSampleCount; q++) in alphaTest() 269 unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount; in rasterOperation()
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D | SpirvShader.hpp | 787 …sMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount = 0) const; 921 unsigned int multiSampleCount, in EmitState() argument 929 , multiSampleCount(multiSampleCount) in EmitState() 991 unsigned int getMultiSampleCount() const { return multiSampleCount; } in getMultiSampleCount() 1027 const unsigned int multiSampleCount = 0; member in sw::SpirvShader::EmitState
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D | SetupRoutine.cpp | 186 For(Int q = 0, q < state.multiSampleCount, q++) in generate()
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D | PixelRoutine.cpp | 88 unsigned int numSampleRenders = perSampleShading ? state.multiSampleCount : 1; in quad() 94 unsigned int sampleLoopEnd = perSampleShading ? sampleId + 1 : state.multiSampleCount; in quad() 200 if(perSampleShading && (state.multiSampleCount > 1)) in quad() 617 unsigned int sampleLoopEnd = (sampleId >= 0) ? sampleId + 1 : state.multiSampleCount; in alphaToCoverage()
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D | SpirvShader.cpp | 1633 …tomicsMask, const vk::DescriptorSet::Bindings &descriptorSets, unsigned int multiSampleCount) const in emit() 1635 …LaneMask, storesAndAtomicsMask, descriptorSets, robustBufferAccess, multiSampleCount, executionMod… in emit()
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/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 55 primitive += sizeof(Primitive) * state.multiSampleCount; in generate() 104 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize() 117 for(unsigned int q = 1; q < state.multiSampleCount; q++) in rasterize() 128 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize() 179 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize() 193 for(unsigned int q = 0; q < state.multiSampleCount; q++) in rasterize()
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D | SetupProcessor.cpp | 76 state.multiSampleCount = pipelineState.getSampleCount(); in update() 77 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
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D | PixelProcessor.cpp | 136 state.multiSampleCount = static_cast<unsigned int>(pipelineState.getSampleCount()); in update() 138 state.enableMultiSampling = (state.multiSampleCount > 1) && in update()
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D | SetupProcessor.hpp | 59 unsigned int multiSampleCount : 3; // 1, 2 or 4 member
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D | PixelProcessor.hpp | 87 unsigned int multiSampleCount; member
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D | Renderer.cpp | 661 int ms = state.multiSampleCount; in setupSolidTriangles() 706 int ms = state.multiSampleCount; in setupWireframeTriangles() 761 int ms = state.multiSampleCount; in setupPointTriangles() 807 int ms = state.multiSampleCount; in setupLines() 828 int ms = state.multiSampleCount; in setupPoints()
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