/external/mesa3d/src/mesa/main/ |
D | viewport.c | 288 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() argument 290 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify() 298 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify() 304 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument 306 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange() 341 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange() 349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 351 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef() [all …]
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D | matrix.c | 105 GLdouble nearval, GLdouble farval, in matrix_frustum() argument 109 if (nearval <= 0.0 || in matrix_frustum() 111 nearval == farval || in matrix_frustum() 123 (GLfloat) nearval, (GLfloat) farval); in matrix_frustum() 147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument 153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 162 GLdouble nearval, GLdouble farval ) in _mesa_MatrixFrustumEXT() argument 173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument 189 left, right, bottom, top, nearval, farval); in matrix_ortho() [all …]
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D | viewport.h | 65 _mesa_DepthRange(GLclampd nearval, GLclampd farval); 68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval); 91 GLclampd nearval, GLclampd farval);
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D | matrix.h | 46 GLdouble nearval, GLdouble farval ); 51 GLdouble nearval, GLdouble farval );
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D | dlist.c | 2740 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument 2747 n[1].f = (GLfloat) nearval; in save_DepthRange() 2751 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange() 2994 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum() argument 3005 n[5].f = (GLfloat) nearval; in save_Frustum() 3009 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum() 3592 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho() argument 3603 n[5].f = (GLfloat) nearval; in save_Ortho() 3607 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho() 9690 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_MatrixOrthoEXT() argument [all …]
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/external/mesa3d/src/mesa/math/ |
D | m_matrix.h | 116 float nearval, float farval); 122 GLfloat nearval, GLfloat farval ); 128 GLfloat nearval, GLfloat farval );
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D | m_matrix.c | 987 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() argument 992 x = (2.0F*nearval) / (right-left); in _math_matrix_frustum() 993 y = (2.0F*nearval) / (top-bottom); in _math_matrix_frustum() 996 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum() 997 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum() 1027 float nearval, float farval) in _math_float_ortho() argument 1042 M(2,2) = -2.0F / (farval-nearval); in _math_float_ortho() 1043 M(2,3) = -(farval+nearval) / (farval-nearval); in _math_float_ortho() 1070 GLfloat nearval, GLfloat farval ) in _math_matrix_ortho() argument 1074 _math_float_ortho(m, left, right, bottom, top, nearval, farval); in _math_matrix_ortho()
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