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Searched refs:nearval (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dviewport.c288 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() argument
290 if (ctx->ViewportArray[idx].Near == nearval && in set_depth_range_no_notify()
298 ctx->ViewportArray[idx].Near = SATURATE(nearval); in set_depth_range_no_notify()
304 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() argument
306 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
341 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange()
349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
351 _mesa_DepthRange(nearval, farval); in _mesa_DepthRangef()
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Dmatrix.c105 GLdouble nearval, GLdouble farval, in matrix_frustum() argument
109 if (nearval <= 0.0 || in matrix_frustum()
111 nearval == farval || in matrix_frustum()
123 (GLfloat) nearval, (GLfloat) farval); in matrix_frustum()
147 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() argument
153 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
162 GLdouble nearval, GLdouble farval ) in _mesa_MatrixFrustumEXT() argument
173 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
182 GLdouble nearval, GLdouble farval, in matrix_ortho() argument
189 left, right, bottom, top, nearval, farval); in matrix_ortho()
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Dviewport.h65 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
91 GLclampd nearval, GLclampd farval);
Dmatrix.h46 GLdouble nearval, GLdouble farval );
51 GLdouble nearval, GLdouble farval );
Ddlist.c2740 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument
2747 n[1].f = (GLfloat) nearval; in save_DepthRange()
2751 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange()
2994 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum() argument
3005 n[5].f = (GLfloat) nearval; in save_Frustum()
3009 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum()
3592 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho() argument
3603 n[5].f = (GLfloat) nearval; in save_Ortho()
3607 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho()
9690 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_MatrixOrthoEXT() argument
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/external/mesa3d/src/mesa/math/
Dm_matrix.h116 float nearval, float farval);
122 GLfloat nearval, GLfloat farval );
128 GLfloat nearval, GLfloat farval );
Dm_matrix.c987 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() argument
992 x = (2.0F*nearval) / (right-left); in _math_matrix_frustum()
993 y = (2.0F*nearval) / (top-bottom); in _math_matrix_frustum()
996 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum()
997 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum()
1027 float nearval, float farval) in _math_float_ortho() argument
1042 M(2,2) = -2.0F / (farval-nearval); in _math_float_ortho()
1043 M(2,3) = -(farval+nearval) / (farval-nearval); in _math_float_ortho()
1070 GLfloat nearval, GLfloat farval ) in _math_matrix_ortho() argument
1074 _math_float_ortho(m, left, right, bottom, top, nearval, farval); in _math_matrix_ortho()