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Searched refs:nodeAt (Results 1 – 9 of 9) sorted by relevance

/external/skia/modules/sksg/src/
DSkSGScene.cpp38 const RenderNode* Scene::nodeAt(const SkPoint& p) const { in nodeAt() function in sksg::Scene
39 return fRoot->nodeAt(p); in nodeAt()
DSkSGEffectNode.cpp27 return fChild->nodeAt(p); in onNodeAt()
DSkSGMaskEffect.cpp77 const auto mask_hit = (SkToBool(fMaskNode->nodeAt(p)) == !is_inverted(fMaskMode)); in onNodeAt()
DSkSGGroup.cpp73 if (const auto* node = (*it)->nodeAt(p)) { in onNodeAt()
DSkSGRenderNode.cpp49 const RenderNode* RenderNode::nodeAt(const SkPoint& p) const { in nodeAt() function in sksg::RenderNode
/external/skia/modules/sksg/include/
DSkSGScene.h38 const RenderNode* nodeAt(const SkPoint&) const;
DSkSGRenderNode.h36 const RenderNode* nodeAt(const SkPoint& point) const;
/external/skia/samplecode/
DSampleSG.cpp76 if (auto node = fScene->nodeAt({x, y})) { in onFindClickHandler()
/external/skia/modules/sksg/tests/
DSGTest.cpp67 const auto* node = root->nodeAt(tst.pt); in check_hittest()