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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "modules/sksg/include/SkSGEffectNode.h"
9 
10 namespace sksg {
11 
EffectNode(sk_sp<RenderNode> child,uint32_t inval_traits)12 EffectNode::EffectNode(sk_sp<RenderNode> child, uint32_t inval_traits)
13     : INHERITED(inval_traits)
14     , fChild(std::move(child)) {
15     this->observeInval(fChild);
16 }
17 
~EffectNode()18 EffectNode::~EffectNode() {
19     this->unobserveInval(fChild);
20 }
21 
onRender(SkCanvas * canvas,const RenderContext * ctx) const22 void EffectNode::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
23     fChild->render(canvas, ctx);
24 }
25 
onNodeAt(const SkPoint & p) const26 const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const {
27     return fChild->nodeAt(p);
28 }
29 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)30 SkRect EffectNode::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
31     SkASSERT(this->hasInval());
32 
33     return fChild->revalidate(ic, ctm);
34 }
35 
36 } // namespace sksg
37