Searched refs:numCullDistances (Results 1 – 8 of 8) sorted by relevance
1003 const int numCullDistances; member1018 , numCullDistances (numCullDistances_) in CaseDefinition()1026 …DE_ASSERT(caseDef.numClipDistances + caseDef.numCullDistances <= MAX_COMBINED_CLIP_AND_CULL_DISTAN… in initPrograms()1035 if (caseDef.numCullDistances > 0) in initPrograms()1036 str << " float gl_CullDistance[" << caseDef.numCullDistances << "];\n"; in initPrograms()1062 if (caseDef.numCullDistances > 0) in initPrograms()1063 src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n" in initPrograms()1070 for (int i = 0; i < caseDef.numCullDistances; ++i) in initPrograms()1110 if (caseDef.numCullDistances > 0) in initPrograms()1111 src << " for (int i = 0; i < " << caseDef.numCullDistances << "; ++i)\n" in initPrograms()[all …]
63 unsigned int numCullDistances : 4; // [0 - 8] member
82 state.numCullDistances = vertexShader->getNumOutputCullDistances(); in update()
70 unsigned int numCullDistances; member
90 state.numCullDistances = vertexShader->getNumOutputCullDistances(); in update()
169 for(unsigned int i = 0; i < state.numCullDistances; i++) in rasterize()
510 for(unsigned int i = 0; i < state.numCullDistances; i++) in generate()
270 for(uint32_t i = 0; i < state.numCullDistances; i++) in quad()