Searched refs:offscreenSRVDesc (Results 1 – 1 of 1) sorted by relevance
324 D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc; in resetOffscreenColorBuffer() local325 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in resetOffscreenColorBuffer()326 offscreenSRVDesc.ViewDimension = in resetOffscreenColorBuffer()328 offscreenSRVDesc.Texture2D.MostDetailedMip = 0; in resetOffscreenColorBuffer()329 offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1); in resetOffscreenColorBuffer()333 result = mRenderer->allocateResource(displayD3D, offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer()1000 D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc; in getRenderTargetShaderResource() local1001 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in getRenderTargetShaderResource()1002 offscreenSRVDesc.ViewDimension = in getRenderTargetShaderResource()1004 offscreenSRVDesc.Texture2D.MostDetailedMip = 0; in getRenderTargetShaderResource()[all …]