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Searched refs:offscreenSRVDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp324 D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc; in resetOffscreenColorBuffer() local
325 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in resetOffscreenColorBuffer()
326 offscreenSRVDesc.ViewDimension = in resetOffscreenColorBuffer()
328 offscreenSRVDesc.Texture2D.MostDetailedMip = 0; in resetOffscreenColorBuffer()
329 offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1); in resetOffscreenColorBuffer()
333 result = mRenderer->allocateResource(displayD3D, offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer()
1000 D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc; in getRenderTargetShaderResource() local
1001 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in getRenderTargetShaderResource()
1002 offscreenSRVDesc.ViewDimension = in getRenderTargetShaderResource()
1004 offscreenSRVDesc.Texture2D.MostDetailedMip = 0; in getRenderTargetShaderResource()
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