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Searched refs:passOp (Results 1 – 25 of 60) sorted by relevance

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/external/swiftshader/src/Device/
DPixelProcessor.hpp43 VkStencilOp passOp; member
52 passOp = rhs.passOp; in operator =()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp261 vk::VkStencilOp passOp; member
651 dst.passOp = src.passOp; in copy()
1076 …vkd.cmdSetStencilOpEXT(cmdBuffer, params.faceMask, params.failOp, params.passOp, params.depthFailO… in setDynamicStates()
2764 dynamicStencilConfig.passOp = vk::VK_STENCIL_OP_MAX_ENUM; in createExtendedDynamicStateTests()
2775 inactiveOps[0] = &dynamicStencilConfig.passOp; in createExtendedDynamicStateTests()
2780 activeOp = &dynamicStencilConfig.passOp; in createExtendedDynamicStateTests()
2788 inactiveOps[0] = &dynamicStencilConfig.passOp; in createExtendedDynamicStateTests()
2798 DE_ASSERT(dynamicStencilConfig.passOp != vk::VK_STENCIL_OP_MAX_ENUM); in createExtendedDynamicStateTests()
2805 staticStencilConfig.passOp = op.incompatibleOp; in createExtendedDynamicStateTests()
DvktPipelineStencilTests.cpp772 refStencilFront.dpPass = mapVkStencilOp(m_stencilOpStateFront.passOp); in verifyImage()
776 refStencilBack.dpPass = mapVkStencilOp(m_stencilOpStateBack.passOp); in verifyImage()
/external/deqp/external/vulkancts/framework/vulkan/
DvkTypeUtil.inl219 inline VkStencilOpState makeStencilOpState (VkStencilOp failOp, VkStencilOp passOp, VkStencilOp dep… argument
223 res.passOp = passOp;
/external/skqp/src/gpu/vk/
DGrVkPipeline.cpp239 stencilInfo->front.passOp = stencil_op_to_vk_stencil_op(front.fPassOp); in setup_depth_stencil_state()
252 stencilInfo->back.passOp = stencil_op_to_vk_stencil_op(back.fPassOp); in setup_depth_stencil_state()
/external/deqp-deps/amber/src/vulkan/
Dgraphics_pipeline.cc484 depthstencil_info.front.passOp = in GetVkPipelineDepthStencilInfo()
495 depthstencil_info.back.passOp = ToVkStencilOp(pipeline_data->GetBackPassOp()); in GetVkPipelineDepthStencilInfo()
/external/mesa3d/src/intel/vulkan/
Danv_cmd_buffer.c773 VkStencilOp passOp, in anv_CmdSetStencilOpEXT() argument
781 cmd_buffer->state.gfx.dynamic.stencil_op.front.pass_op = passOp; in anv_CmdSetStencilOpEXT()
788 cmd_buffer->state.gfx.dynamic.stencil_op.back.pass_op = passOp; in anv_CmdSetStencilOpEXT()
DgenX_pipeline.c902 face->passOp = VK_STENCIL_OP_KEEP; in sanitize_stencil_face()
914 face->passOp != VK_STENCIL_OP_KEEP; in sanitize_stencil_face()
1081 .StencilPassDepthPassOp = genX(vk_to_gen_stencil_op)[info.front.passOp],
1085 .BackfaceStencilPassDepthPassOp = genX(vk_to_gen_stencil_op)[info.back.passOp],
/external/deqp-deps/amber/docs/
Dvk_script.md331 * `front.passOp <VkStencilOp>`
334 * `back.passOp <VkStencilOp>`
/external/mesa3d/src/gallium/drivers/zink/
Dzink_state.c320 ret.passOp = stencil_op(src->zpass_op); in stencil_op_state()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationInternallySynchronizedObjectsTests.cpp910 m_depthStencilStateParams.front.passOp = VK_STENCIL_OP_KEEP; in addPipelineInfo()
917 m_depthStencilStateParams.back.passOp = VK_STENCIL_OP_KEEP; in addPipelineInfo()
/external/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c613 .passOp = stencil_op, in create_depth_stencil_resolve_pipeline()
619 .passOp = stencil_op, in create_depth_stencil_resolve_pipeline()
Dradv_meta_blit.c935 .passOp = VK_STENCIL_OP_REPLACE, in build_pipeline()
944 .passOp = VK_STENCIL_OP_REPLACE, in build_pipeline()
Dradv_meta_blit2d.c1271 .passOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
1280 .passOp = VK_STENCIL_OP_REPLACE, in blit2d_init_stencil_only_pipeline()
Dradv_cmd_buffer.c4680 VkStencilOp passOp, in radv_CmdSetStencilOpEXT() argument
4688 state->dynamic.stencil_op.front.pass_op == passOp && in radv_CmdSetStencilOpEXT()
4693 state->dynamic.stencil_op.back.pass_op == passOp && in radv_CmdSetStencilOpEXT()
4703 state->dynamic.stencil_op.front.pass_op = passOp; in radv_CmdSetStencilOpEXT()
4710 state->dynamic.stencil_op.back.pass_op = passOp; in radv_CmdSetStencilOpEXT()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp716 …if(state.frontStencil.passOp == VK_STENCIL_OP_KEEP && state.frontStencil.depthFailOp == VK_STENCIL… in writeStencil()
718 …if(state.backStencil.passOp == VK_STENCIL_OP_KEEP && state.backStencil.depthFailOp == VK_STENCIL_O… in writeStencil()
780 stencilOperation(pass, bufferValue, ops.passOp, isBack); in stencilOperation()
782 if(ops.depthFailOp != ops.passOp) in stencilOperation()
787 if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) in stencilOperation()
792 if(ops.failOp != ops.passOp || ops.failOp != ops.depthFailOp) in stencilOperation()
794 if(state.depthTestActive && ops.depthFailOp != ops.passOp) // zMask valid and values not the same in stencilOperation()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawCreateInfoUtil.hpp419 vk::VkStencilOp passOp = vk::VK_STENCIL_OP_REPLACE,
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc1124 stencil_front.passOp = ::dawn::StencilOperation::Keep; in CreateRenderPipelineDescriptor()
1139 stencil_front.passOp = GetDawnStencilOp(pipeline_data->GetFrontPassOp()); in CreateRenderPipelineDescriptor()
1145 stencil_back.passOp = GetDawnStencilOp(pipeline_data->GetBackPassOp()); in CreateRenderPipelineDescriptor()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp245 stateOut->passOp = static_cast<VkStencilOp>(packedState.ops.pass); in UnpackStencilState()
2399 VkStencilOp passOp, in setStencilFrontOps() argument
2403 SetBitField(mDepthStencilStateInfo.front.ops.pass, passOp); in setStencilFrontOps()
2408 VkStencilOp passOp, in setStencilBackOps() argument
2412 SetBitField(mDepthStencilStateInfo.back.ops.pass, passOp); in setStencilBackOps()
Dvk_cache_utils.h655 void setStencilFrontOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
656 void setStencilBackOps(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp);
/external/swiftshader/tests/VulkanWrapper/
DDrawTester.cpp265 depthStencilState.back.passOp = vk::StencilOp::eKeep; in createGraphicsPipeline()
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp231 opState->passOp = stencil_op_to_vk_stencil_op(stencilFace.fPassOp); in setup_stencil_op_state()
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp198 desc.passOp = to_dawn_stencil_operation(face.fPassOp); in to_stencil_state_face()
/external/mesa3d/src/amd/compiler/tests/
Dhelpers.cpp646 ds_state.front.passOp = VK_STENCIL_OP_REPLACE; in create_graphics_pipeline()
/external/mesa3d/prebuilt-intermediates/vulkan/
Danv_entrypoints.h2293 …mandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depth…
2294 …mandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depth…
2295 …mandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depth…
2296 …mandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depth…
2297 …mandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depth…
2298 …mandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depth…
2299 …mandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depth…

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