Searched refs:preRotate (Results 1 – 25 of 55) sorted by relevance
123
/external/skqp/bench/ |
D | DrawBitmapAABench.cpp | 66 m.preRotate(15); 79 m.preRotate(15);
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D | GameBench.cpp | 158 mat.preRotate(fSaved[j][2]); in onDraw() 190 mat.preRotate(fSaved[fNumSaved][2]); in onDraw()
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D | PathTextBench.cpp | 71 fXforms[i].preRotate(rand.nextF() * 360); in onDelayedSetup()
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/external/skia/bench/ |
D | DrawBitmapAABench.cpp | 67 m.preRotate(15); 80 m.preRotate(15);
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D | GameBench.cpp | 156 mat.preRotate(fSaved[j][2]); in onDraw() 188 mat.preRotate(fSaved[fNumSaved][2]); in onDraw()
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/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/ |
D | ShadowMatrixTest.java | 22 m.preRotate(4, 8, 15); in preOperationsAreStacked() 327 matrix.preRotate(90.0f); in testPreRotate() 329 matrix.preRotate(90.0f); in testPreRotate() 331 matrix.preRotate(90.0f); in testPreRotate() 333 matrix.preRotate(90.0f); in testPreRotate() 337 matrix.preRotate(45.0f, 0.0f, 1.0f); in testPreRotate()
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/external/skia/docs/examples/ |
D | Matrix_preRotate_2.cpp | 11 matrix.preRotate(45); in draw()
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D | skpaint_bitmap_shader.cpp | 9 matrix.preRotate(30.0f); in draw()
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D | Matrix_preRotate.cpp | 11 matrix.preRotate(45, image->width() / 2, image->height() / 2); in draw()
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D | skpaint_line_2d_path_effect.cpp | 9 lattice.preRotate(30.0f); in draw()
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D | Matrix_mapPoints.cpp | 18 matrix.preRotate(35, 128, 128); in draw()
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D | flag_us_1792.cpp | 21 matrix.preRotate((360.0 / 13) * i); in draw()
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D | picture_shader.cpp | 52 matrix.preRotate(30.0f); in draw()
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/external/skqp/tools/fiddle/ |
D | draw.cpp | 23 matrix.preRotate(frame * 30.0f * duration); // If an animation, rotate at 30 deg/s. in draw()
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/external/skqp/gm/ |
D | subsetshader.cpp | 29 matrix.preRotate(30.0f);
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D | pictureshader.cpp | 83 localMatrix.preRotate(45); in onDraw() 119 localMatrix.preRotate(45); in drawSceneColumn()
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D | perspimages.cpp | 47 matrices[1].preRotate(-65.f); in onDraw()
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/external/skia/tools/fiddle/ |
D | draw.cpp | 25 matrix.preRotate(frame * 30.0f * duration); // If an animation, rotate at 30 deg/s. in draw()
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/external/skia/gm/ |
D | subsetshader.cpp | 38 matrix.preRotate(30.0f);
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D | pictureshader.cpp | 93 localMatrix.preRotate(45); in onDraw() 129 localMatrix.preRotate(45); in drawSceneColumn()
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D | perspimages.cpp | 55 matrices[1].preRotate(-65.f); in onDraw()
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/external/webrtc/sdk/android/src/java/org/webrtc/ |
D | CameraSession.java | 65 transformMatrix.preRotate(rotation); in createTextureBufferWithModifiedTransformMatrix()
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/external/skqp/include/effects/ |
D | SkColorMatrix.h | 45 void preRotate(Axis, SkScalar degrees);
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/external/skqp/src/atlastext/ |
D | SkAtlasTextTarget.cpp | 64 void SkAtlasTextTarget::rotate(SkScalar degrees) { this->accessCTM()->preRotate(degrees); } in rotate() 67 this->accessCTM()->preRotate(degrees, px, py); in rotate()
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/external/lottie/lottie/src/main/java/com/airbnb/lottie/animation/keyframe/ |
D | TransformKeyframeAnimation.java | 182 matrix.preRotate(rotation); in getMatrix() 258 …matrix.preRotate(rotation * amount, anchorPoint == null ? 0f : anchorPoint.x, anchorPoint == null … in getMatrixForRepeater()
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