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Searched refs:preRotate (Results 1 – 25 of 55) sorted by relevance

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/external/skqp/bench/
DDrawBitmapAABench.cpp66 m.preRotate(15);
79 m.preRotate(15);
DGameBench.cpp158 mat.preRotate(fSaved[j][2]); in onDraw()
190 mat.preRotate(fSaved[fNumSaved][2]); in onDraw()
DPathTextBench.cpp71 fXforms[i].preRotate(rand.nextF() * 360); in onDelayedSetup()
/external/skia/bench/
DDrawBitmapAABench.cpp67 m.preRotate(15);
80 m.preRotate(15);
DGameBench.cpp156 mat.preRotate(fSaved[j][2]); in onDraw()
188 mat.preRotate(fSaved[fNumSaved][2]); in onDraw()
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
DShadowMatrixTest.java22 m.preRotate(4, 8, 15); in preOperationsAreStacked()
327 matrix.preRotate(90.0f); in testPreRotate()
329 matrix.preRotate(90.0f); in testPreRotate()
331 matrix.preRotate(90.0f); in testPreRotate()
333 matrix.preRotate(90.0f); in testPreRotate()
337 matrix.preRotate(45.0f, 0.0f, 1.0f); in testPreRotate()
/external/skia/docs/examples/
DMatrix_preRotate_2.cpp11 matrix.preRotate(45); in draw()
Dskpaint_bitmap_shader.cpp9 matrix.preRotate(30.0f); in draw()
DMatrix_preRotate.cpp11 matrix.preRotate(45, image->width() / 2, image->height() / 2); in draw()
Dskpaint_line_2d_path_effect.cpp9 lattice.preRotate(30.0f); in draw()
DMatrix_mapPoints.cpp18 matrix.preRotate(35, 128, 128); in draw()
Dflag_us_1792.cpp21 matrix.preRotate((360.0 / 13) * i); in draw()
Dpicture_shader.cpp52 matrix.preRotate(30.0f); in draw()
/external/skqp/tools/fiddle/
Ddraw.cpp23 matrix.preRotate(frame * 30.0f * duration); // If an animation, rotate at 30 deg/s. in draw()
/external/skqp/gm/
Dsubsetshader.cpp29 matrix.preRotate(30.0f);
Dpictureshader.cpp83 localMatrix.preRotate(45); in onDraw()
119 localMatrix.preRotate(45); in drawSceneColumn()
Dperspimages.cpp47 matrices[1].preRotate(-65.f); in onDraw()
/external/skia/tools/fiddle/
Ddraw.cpp25 matrix.preRotate(frame * 30.0f * duration); // If an animation, rotate at 30 deg/s. in draw()
/external/skia/gm/
Dsubsetshader.cpp38 matrix.preRotate(30.0f);
Dpictureshader.cpp93 localMatrix.preRotate(45); in onDraw()
129 localMatrix.preRotate(45); in drawSceneColumn()
Dperspimages.cpp55 matrices[1].preRotate(-65.f); in onDraw()
/external/webrtc/sdk/android/src/java/org/webrtc/
DCameraSession.java65 transformMatrix.preRotate(rotation); in createTextureBufferWithModifiedTransformMatrix()
/external/skqp/include/effects/
DSkColorMatrix.h45 void preRotate(Axis, SkScalar degrees);
/external/skqp/src/atlastext/
DSkAtlasTextTarget.cpp64 void SkAtlasTextTarget::rotate(SkScalar degrees) { this->accessCTM()->preRotate(degrees); } in rotate()
67 this->accessCTM()->preRotate(degrees, px, py); in rotate()
/external/lottie/lottie/src/main/java/com/airbnb/lottie/animation/keyframe/
DTransformKeyframeAnimation.java182 matrix.preRotate(rotation); in getMatrix()
258 …matrix.preRotate(rotation * amount, anchorPoint == null ? 0f : anchorPoint.x, anchorPoint == null … in getMatrixForRepeater()

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