1 // Copyright 2020 Google LLC. 2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. 3 #include "tools/fiddle/examples.h" 4 REG_FIDDLE(skpaint_bitmap_shader, 256, 256, false, 5) { draw(SkCanvas * canvas)5void draw(SkCanvas* canvas) { 6 canvas->clear(SK_ColorWHITE); 7 SkMatrix matrix; 8 matrix.setScale(0.75f, 0.75f); 9 matrix.preRotate(30.0f); 10 SkPaint paint; 11 paint.setShader(image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, 12 SkSamplingOptions(), matrix)); 13 canvas->drawPaint(paint); 14 } 15 } // END FIDDLE 16