Searched refs:programStates (Results 1 – 2 of 2) sorted by relevance
940 gl::ShaderMap<const gl::ProgramState *> programStates; in createPipelineLayout() local941 fillProgramStateMap(contextVk, &programStates); in createPipelineLayout()969 !programStates[linkedTransformFeedbackStage]->getLinkedTransformFeedbackVaryings().empty(); in createPipelineLayout()973 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout()991 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1026 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1039 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1054 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1523 gl::ShaderMap<const gl::ProgramState *> programStates; in updateShaderResourcesDescriptorSet() local1524 fillProgramStateMap(contextVk, &programStates); in updateShaderResourcesDescriptorSet()[all …]
1199 gl::ShaderMap<const gl::ProgramState *> programStates; in renderPassUsesStorageResources() local1200 mExecutable->fillProgramStateMap(this, &programStates); in renderPassUsesStorageResources()1204 const gl::ProgramState *programState = programStates[shaderType]; in renderPassUsesStorageResources()1773 gl::ShaderMap<const gl::ProgramState *> programStates; in handleDirtyShaderResourcesImpl() local1774 mExecutable->fillProgramStateMap(this, &programStates); in handleDirtyShaderResourcesImpl()1777 const gl::ProgramState &programState = *programStates[shaderType]; in handleDirtyShaderResourcesImpl()6247 gl::ShaderMap<const gl::ProgramState *> programStates; in endRenderPassIfComputeReadAfterTransformFeedbackWrite() local6248 mExecutable->fillProgramStateMap(this, &programStates); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()6252 const gl::ProgramState *programState = programStates[shaderType]; in endRenderPassIfComputeReadAfterTransformFeedbackWrite()