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Searched refs:programStates (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp940 gl::ShaderMap<const gl::ProgramState *> programStates; in createPipelineLayout() local
941 fillProgramStateMap(contextVk, &programStates); in createPipelineLayout()
969 !programStates[linkedTransformFeedbackStage]->getLinkedTransformFeedbackVaryings().empty(); in createPipelineLayout()
973 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout()
991 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1026 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1039 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1054 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()
1523 gl::ShaderMap<const gl::ProgramState *> programStates; in updateShaderResourcesDescriptorSet() local
1524 fillProgramStateMap(contextVk, &programStates); in updateShaderResourcesDescriptorSet()
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DContextVk.cpp1199 gl::ShaderMap<const gl::ProgramState *> programStates; in renderPassUsesStorageResources() local
1200 mExecutable->fillProgramStateMap(this, &programStates); in renderPassUsesStorageResources()
1204 const gl::ProgramState *programState = programStates[shaderType]; in renderPassUsesStorageResources()
1773 gl::ShaderMap<const gl::ProgramState *> programStates; in handleDirtyShaderResourcesImpl() local
1774 mExecutable->fillProgramStateMap(this, &programStates); in handleDirtyShaderResourcesImpl()
1777 const gl::ProgramState &programState = *programStates[shaderType]; in handleDirtyShaderResourcesImpl()
6247 gl::ShaderMap<const gl::ProgramState *> programStates; in endRenderPassIfComputeReadAfterTransformFeedbackWrite() local
6248 mExecutable->fillProgramStateMap(this, &programStates); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()
6252 const gl::ProgramState *programState = programStates[shaderType]; in endRenderPassIfComputeReadAfterTransformFeedbackWrite()