/external/skia/modules/sksg/src/ |
D | SkSGScene.cpp | 29 fRoot->revalidate(nullptr, SkMatrix::I()); in render() 34 void Scene::revalidate(InvalidationController* ic) { in revalidate() function in sksg::Scene 35 fRoot->revalidate(ic, SkMatrix::I()); in revalidate()
|
D | SkSGTransform.cpp | 56 fA->revalidate(ic, ctm); in onRevalidate() 57 fB->revalidate(ic, ctm); in onRevalidate() 101 fT->revalidate(ic, ctm); in onRevalidate() 197 fTransform->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGDraw.cpp | 67 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate() 68 fPaint->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGGeometryEffect.cpp | 53 fChild->revalidate(ic, ctm); in onRevalidate() 84 fTransform->revalidate(nullptr, SkMatrix::I()); in onRevalidateEffect()
|
D | SkSGEffectNode.cpp | 33 return fChild->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGClipEffect.cpp | 43 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGColorFilter.cpp | 75 fColor->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter() 209 color->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
|
D | SkSGPaint.cpp | 72 return fShader->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGMaskEffect.cpp | 89 const auto maskBounds = fMaskNode->revalidate(ic, ctm); in onRevalidate()
|
/external/skqp/modules/sksg/src/ |
D | SkSGTransform.cpp | 38 fA->revalidate(ic, ctm); in onRevalidate() 39 fB->revalidate(ic, ctm); in onRevalidate() 103 fTransform->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGDraw.cpp | 46 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate() 47 fPaint->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGGeometryTransform.cpp | 40 fTransform->revalidate(ic, ctm); in onRevalidate() 43 auto bounds = fChild->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGEffectNode.cpp | 28 return fChild->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGColorFilter.cpp | 41 fColor->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGClipEffect.cpp | 42 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGRoundEffect.cpp | 42 const auto childbounds = fChild->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGTrimEffect.cpp | 42 const auto childbounds = fChild->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGMaskEffect.cpp | 47 const auto maskBounds = fMaskNode->revalidate(ic, ctm); in onRevalidate()
|
D | SkSGGroup.cpp | 75 bounds.join(child->revalidate(ic, ctm)); in onRevalidate()
|
D | SkSGScene.cpp | 46 fRoot->revalidate(&ic, SkMatrix::I()); in render()
|
D | SkSGMerge.cpp | 68 rec.fGeo->revalidate(ic, ctm); in onRevalidate()
|
/external/curl/tests/data/ |
D | test1270 | 18 Cache-Control: no-cache,no-store,must-revalidate,post-check=0,pre-check=0 56 Cache-Control: no-cache,no-store,must-revalidate,post-check=0,pre-check=0
|
/external/skia/modules/sksg/include/ |
D | SkSGScene.h | 37 void revalidate(InvalidationController* = nullptr);
|
/external/skia/experimental/skrive/src/ |
D | Node.cpp | 60 child->revalidate(); in onRevalidate()
|
D | Component.cpp | 53 void Component::revalidate() { in revalidate() function in skrive::Component
|