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Searched refs:revalidate (Results 1 – 25 of 63) sorted by relevance

123

/external/skia/modules/sksg/src/
DSkSGScene.cpp29 fRoot->revalidate(nullptr, SkMatrix::I()); in render()
34 void Scene::revalidate(InvalidationController* ic) { in revalidate() function in sksg::Scene
35 fRoot->revalidate(ic, SkMatrix::I()); in revalidate()
DSkSGTransform.cpp56 fA->revalidate(ic, ctm); in onRevalidate()
57 fB->revalidate(ic, ctm); in onRevalidate()
101 fT->revalidate(ic, ctm); in onRevalidate()
197 fTransform->revalidate(ic, ctm); in onRevalidate()
DSkSGDraw.cpp67 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate()
68 fPaint->revalidate(ic, ctm); in onRevalidate()
DSkSGGeometryEffect.cpp53 fChild->revalidate(ic, ctm); in onRevalidate()
84 fTransform->revalidate(nullptr, SkMatrix::I()); in onRevalidateEffect()
DSkSGEffectNode.cpp33 return fChild->revalidate(ic, ctm); in onRevalidate()
DSkSGClipEffect.cpp43 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
DSkSGColorFilter.cpp75 fColor->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
209 color->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
DSkSGPaint.cpp72 return fShader->revalidate(ic, ctm); in onRevalidate()
DSkSGMaskEffect.cpp89 const auto maskBounds = fMaskNode->revalidate(ic, ctm); in onRevalidate()
/external/skqp/modules/sksg/src/
DSkSGTransform.cpp38 fA->revalidate(ic, ctm); in onRevalidate()
39 fB->revalidate(ic, ctm); in onRevalidate()
103 fTransform->revalidate(ic, ctm); in onRevalidate()
DSkSGDraw.cpp46 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate()
47 fPaint->revalidate(ic, ctm); in onRevalidate()
DSkSGGeometryTransform.cpp40 fTransform->revalidate(ic, ctm); in onRevalidate()
43 auto bounds = fChild->revalidate(ic, ctm); in onRevalidate()
DSkSGEffectNode.cpp28 return fChild->revalidate(ic, ctm); in onRevalidate()
DSkSGColorFilter.cpp41 fColor->revalidate(ic, ctm); in onRevalidate()
DSkSGClipEffect.cpp42 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
DSkSGRoundEffect.cpp42 const auto childbounds = fChild->revalidate(ic, ctm); in onRevalidate()
DSkSGTrimEffect.cpp42 const auto childbounds = fChild->revalidate(ic, ctm); in onRevalidate()
DSkSGMaskEffect.cpp47 const auto maskBounds = fMaskNode->revalidate(ic, ctm); in onRevalidate()
DSkSGGroup.cpp75 bounds.join(child->revalidate(ic, ctm)); in onRevalidate()
DSkSGScene.cpp46 fRoot->revalidate(&ic, SkMatrix::I()); in render()
DSkSGMerge.cpp68 rec.fGeo->revalidate(ic, ctm); in onRevalidate()
/external/curl/tests/data/
Dtest127018 Cache-Control: no-cache,no-store,must-revalidate,post-check=0,pre-check=0
56 Cache-Control: no-cache,no-store,must-revalidate,post-check=0,pre-check=0
/external/skia/modules/sksg/include/
DSkSGScene.h37 void revalidate(InvalidationController* = nullptr);
/external/skia/experimental/skrive/src/
DNode.cpp60 child->revalidate(); in onRevalidate()
DComponent.cpp53 void Component::revalidate() { in revalidate() function in skrive::Component

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